Sunday, October 5, 2008

Metal Gear Solid 4

If you've never played any Metal Gear Solid titles before this one, or if you just sampled a small morsel of the series, this game runs an incredibly high risk of tempting you to viciously spear your expensive DualShock 3 into your even more expensive PS3. And though that will considerably lower your electric bill, you might find yourself spending even more money for therapy soon thereafter. You will shake your fists and bellow at all the reviewers who drooled slobbery praise over this game and convinced you, an MGS dabbler, to purchase it.

There's a good reason for this. MGS is a series that has a dense and intricate story line that is intertwined throughout every iteration, and MGS 4 is the culmination of all the story lines, the One Sequel To Rule Them All. As such, this game was uncompromisingly crafted for MGS fans seeking closure and makes no effort to sacrifice this finality in a belated effort to attract new fans.

Imagine watching The Return of the King on the basis of it having won 11 Oscars - without actually having watched the other two LOTR films beforehand. That's pretty much how it is with this game. Sometimes a sequel is masterful not because it can stand alone, but because it completes a familiar fictional universe and your experience of it in ways that go above and beyond the call of duty.

Overall, the gameplay elements have been evolved magnificently. You can do, see, shoot, and sneak more than ever before. But even in this wealth of improvement, some things in particular stand out:

The guards, human and otherwise, have gotten much, much smarter (finally) and have formidable eyesight (finally). If you thought the new completely maneuverable camera would make intrusion too easy, think again. In earlier games, the fixed camera was compensated for by guards who, though not unintelligent, couldn't see farther than their own gun point. The new and improved guards not only work in squad synchronicity, but are blessed with much better senses, including a keen sense of smell. Did you hear that? They can smell you.

The fact you can choose sides in a shootout to exploit the situation gives the game a glorious amount of tactical elbow room. You can choose to ignore the conflicts, of course, but choosing sides makes some sections easier at the expense of making some sections more difficult. But above all, being encouraged to be a rabble-rouser of the worst kind is too hard to turn down. Deliberately making a mess of an already messy firefight is just too much fun to be legal, no matter how virtual it is.

SIXAXIS motion controls are for the most part gimmicky and extremely limited. Having only played a little of MGS4 in a local EBGames, I can say that I haven't spent a terrible amount of time with it, though. They're never mentioned in the manual either, leaving you to sleuth out if they even exist. You can tilt your controller to gently peek out from under a dumpster lid, shake to "clear" your octocamo and, supposedly, shake it to wake yourself up. In regards to this latter function, however, I've swung the controller around in every which way I could imagine (short of tying it to a string and swinging it around my head) and it didn't seem to make a difference.

It annoys me as well that Metal Gear has finally succumbed to the aggravating Light Fixture Anomaly, in which any source of light that is covered by a rudimentary grate or pane of glass is inexplicably invulnerable to projectiles of any kind. In a game where the mere act of walking runs the risk of shattering a clay vase or beer bottle, and car windows can be obliterated by a tranquilizer dart, I demand that a street lamp should snuff if I shoot it.

The amount of mandatory gameplay is fairly small, which is compounded by the length of the cutscenes. If you are a savvy gamer and are good at rushing economically through a level, you will at times find yourself wondering why the gameplay in-between the cut scenes is so short.
I heard there are 90 minutes of cut-scenes. MGS has always been infamous for its long cutscenes, but don’t worry. I’m sure you won’t end up watching a feature length film in the middle of your gameplay. *cough*

I'll give you a bottom line: if you haven't played all the MGS games before this one, don't play it. You'll be doing yourself and this game a great disservice. If you played some MGS games and could never get into them, stay away from this one, because it will not give you a change of heart. But if you have played MGS, then this game will be fun.

And just to be clear, I’m not telling anyone to go buy a PS3 just for this game. It’s not worth it when there isn’t anything else worth playing on the console.


Bottom line? Rent it.

4 comments:

alex-ness said...

Once again I seem not to be commenting upon your fine article but rather, about the source material. I love the concept of the game. I love the world it creates, but mostly I love the comic by Ashley Wood that tells the story.

It is odd to me when a story can be violent yet beautiful, but here it is.

Great stuff there Brynna and if I had time and money and the system maybe I'd play that game.

msunyata said...

Why do you have a picture of MGS4 for the 360?

Brynna said...
This comment has been removed by the author.
Brynna said...

http://www.monstersandcritics.com/gaming/xbox360/news/article_1384181.php