Monday, December 1, 2025

A Chat with Indie Multi-Talented, Comic Story Teller Rich Koslowski

Hello friends, readers, bystanders, fans... I love Rich Koslowski. I interviewed him in 2007, reviewed his works and seriously enjoyed them, and think he was a similar soul, baseball, comics, growing up in the Wisconsin, land of the Enchanted Cheese and Wurst. Bart Starr and Football for me as well. However, Rich escaped the midwest and launched himself on a journey to California, and we kind of dealt with family and our works.

He did the art upon one chapter of my book, A Life of Ravens. It was stunning. So readers, please enjoy and dig in to the life and work and philosophy of Rich Koslowski.

All art, creative writing and published works are copyright Rich Koslowski 2025©. My use is based upon fair usage. No abridgement or assertation of ownership by me is claimed. 

Hi Rich, it's been a long time since we chatted about comics and your glorious achievements in the world of those Comics, graphic novels, tpbs and sequential storytelling. What comic work have you released recently? Are you still inking many publisher works?


Rich: Hi Alex, yes, it has been too long! It's always great hearing from you.

Well, it's a good and exciting time to ask. Just this past week my newest graphic novel hit the stores. It is called, F.A.R.M. SYSTEM: RAGE, a sequel to my 2022 release, F.A.R.M. SYSTEM, from Top Shelf productions/IDW Publishing. It's another massive book--this one clocked in at 188 pages--so it took me the better part of a year and a half to write, pencil, ink, color and letter it, and another 6-8 months for the editing and construction crew at IDW to put the whole package together, do their marketing, slotting, and pre-press stuff. It's a whole thing putting these things together. Hence the 3-year gap between books.

But it turned out great! Couldn't be happier and it's already received a sweet review from the fine folks over at The Slings & Arrow site. And those guys can be pretty tough! 

And just two weeks back the new FLASH GORDON ADVENTURES Anthology hit the stores! It's an "All Ages" book series published by Papercutz and it is a whole lot of fun. I was especially thrilled when I was invited to contribute a couple stories because I am a lifelong Flash fan. When I was a wee lad my brother and I would watch the old Johnny Weissmuller Tarzan movies on Friday nights and they were always followed by the Buster Crabbe Flash Gordon serialized episodes. I just loved those cheesy sparkler effects that shot out of the flying spacecraft! 

And, yes, I still do the occasional "inking gig" for Archie. This past summer I was the Inker on the ARCHIE MEETS JAY & SILENT BOB one-shot written by Kevin Smith and brilliantly penciled by my friend, Fernando Ruiz. That comic broke some serious barriers with Archie and the gang!

Alex: For new readers, perhaps those who haven't read your works, such as the King, 3 Geeks, F.A.R.M, 3 Fingers, are you an artist primarily, or a writer with the mutant ability to do both? Or is it something different entirely that moves your pens and typewriter?

Rich: Ha! Yes, the "mutant ability to do both," or stubbornness and a need for control. I have worked for publishers and editors, because they had established characters with established... expectations... I found the experiences somewhat constricted. I knew in my heart of hearts that my way was, perhaps, more interesting and, possibly, better than what they wanted. I don't want to sound like a pompous jerk when I say that, but editors are sometimes, themselves, handcuffed by their bosses. I'm too impatient and anxious to handle the whole Chain of Command sometimes. I just want to get in there and Do It! I've never done well with sitting around and waiting on others. 

Hence, my stories like Three Fingers, The King and the F.A.R.M. System graphic novels and prior to that my The 3 Geeks series. They're all me, all original characters and stories with no preconceived restrictions or handcuffs. And, hence, why I do the all the writing and art chores myself.  

Alex: I've asked this of many creative people, but I think it's important, does where you have lived influence your work? I know that it seems that your time in California seems to have had less influence than your roots in Wisconsin... Was the time in California wonderful but short, moving but too different from your own outlook? Is Milwaukee a place you'd still enjoy?


Rich: Born and raised in the Milwaukee, Wisconsin area and it has greatly influenced me, of course. It's a Blue Collar town and I was raised by two very Blue Collar parents. Their work-ethics were ridiculous and shaped my work-ethic as well. My dad started as a butcher's apprentice in war-torn Germany after WW2. He starved as a child and took the job because they paid him with food!

When he was 19 he came to America, worked his butt off, and eventually owned and operated his very own, very successful, grocery store. He was the hardest working human being I have ever seen! The man never took a break. As a result he won just about every award you can imagine on his sausage recipes. 

His motto was simple, and pre-dated Nike--"Just do it!" He did not waste even seconds on business decisions or approaches. He just went at it, full-steam ahead! 

I got this from him and I am so grateful. 

California is much more relaxed. At least the area we lived in, along the coast near Santa Cruz. A beautiful place with the Pacific ocean on one side and Redwood forests and mountains on the other! Absolutely stunning! Great wine country too. I fell in love with Pinto Noir there and spent a year working at a world class winery called Windy Oaks. We met and befriended many excellent people out there!  

But if a repairman says they'll be there at noon, they mean 5pm. Or next week! There's a bit less follow through and a bit more apathy with a certain segment of the population. For me it was sometimes frustrating and infuriating. And the cost of living was rough. Right before Covid hit we moved back to Wisconsin. It was a pretty sweet 11 years out there though! No snow was certainly a huge bonus.    

Alex: I tend to like the works from Top Shelf, in general and I think Chris Staros is a genius, (and honestly. I think that of you too.) But why is Top Shelf the publisher for you? Is it that your works ring true for them, or they are best at bringing different works forward?

Rich: Yeah, Chris Staros is/was the key to my approach and staying with Top Shelf for the five books I've done with them. He really trusts the creators he calls on board and lets us do our thing. I was super nervous when I handed in the finished Three Fingers files. I expected a lot of revisions and re-writes and was fully prepared for that. He called me the day after receiving the files and shook me to my very core when he said, and I'll never forget these words, "You are a f$#@ing brilliant writer! I'm not changing a single word." When you hear something like that, from a publisher you really admire...it's life-changing. Why the hell would I go anywhere else? By the way, I do like to remind him of his saying that sometimes. He just gives a wry southern smile. 

With my second book, The King, a book about Elvis Presley, he was a bit more "hands on" because Chris is, maybe, the biggest Elvis fan on planet earth. I kid you not. And I knew this going in. It's why I pitched an Elvis book to him in the first place. It went exactly like this... Me: "Hey, Chris, I hear you're an Elvis fan. What if I pitched an Elvis book to you?" Chris: Eyes lit up WIDE: "You write an Elvis book and I will publish it!" I thought to myself, "Jesus, this is too easy...It's not supposed to be this easy." 

On that book he did step in with just a few minor tweaks. Mostly on dialogue, correcting a few sentences because "Elvis wouldn't use those particular words." The way Elvis died was also a concern. I needed to portray it accurately but be as respectful as possible. 

This is why I love working with Top Shelf and Chris. The freedom to create the stories the way the artist envisions them. The Trust!

Alex: Tell us about your last two works at Top Shelf looking at a world with farm teams and general acceptance of the superhero world, both in parody and satire, or is it more straight up hero tales? What has compelled you to tell this story?


Rich: In addition to being a lifelong comic book nerd I am also a lifelong baseball fan. It's my favorite sport to watch and to play. At 58 I still get out there every spring and summer and play softball. 

Some years back (at least 20 now) the idea occurred to me that "if super-heroes really existed there would have to be a farm system like Major League Baseball has." A system where raw, young talent is nurtured, trained and coached up on how to be the best possible player--or in this case, Super-hero--that they could possibly be. It also occurred to me that not every person in the farm systems of MLB "make The Big Leagues." 

In fact, most do NOT. More often than not they bust their asses but never get "the call." They flounder for years before they either give up on their dream, or their minor league contracts expire. It's sad. It sucks. And those are the stories I wanted to tell! 

I have skeevy Agents, desperate would-be heroes, underhanded deals and contracts, PEDs, and court cases...all the dirty, seedy, underbelly shit that I find interesting! It's fun stuff!!!

Alex: From your earliest work to that of the present, has the comic market maturation helped in the rise of independent publishers more than the big two, since there is less attention towards continuity, company deadlines or story content to fit possible adaptation to screen?

Rich: Boy...Yes, it has changed a lot in the 33 years I've been working in the comic book industry.  Back in 1996 I started self-publishing my series The 3 Geeks. It was fun! Everything was "grass roots." Just hitting the road, doing comic conventions, shaking hands and kissing babies! There were no internet review sites or digital downloads. It was simpler time, indeed. And I did well with it. I was one of the "Big Fish in the Small Pond." And it was kind of cool. 

Of course I also wanted to be the "Big Fish in the BIG Pond!" That hasn't quite happened yet. 

Indy Publishers felt red hot for awhile back in the mid-90s to mid-2000s. Then it felt like they cooled off as Marvel and DC got back on track after a very rough 1990s patch. Now, it seems like Marvel and DC are in a massive rut again. Too many titles! I mean, just how many Batman or Avengers titles are there each month now?! I can't keep it straight! I can't keep up! And I certainly can't afford it! And I think most fans feel the same. And, as a result, it seems like there's a shift back to Indy titles and original graphic novels. 

You buy a title like Something is Killing the Children or one of my graphic novels and you know you don't have to take out a loan to buy all the connecting titles to have the story make sense. One and done!That's what I like these days. 

I still buy Marvel and DC books but just back issues or collected TPBs of the older stuff--especially the 70s and 80s era. Back when there was one Avengers title a month, one X-Men title a month. Those stories remain the absolute best! 

So, yeah, I do like when the fine folks in Hollywoodland recognize the Indy books and adapt them to film. The Big Two seem to have run out of a bit of steam with their properties, so seeing something new and fresh like The Kingsman or Locke & Key is a breath of fresh air and evidence that the smaller publishers are a gold mine of great ideas! I would also have to believe that these stories are easier to navigate for the studios as they don't have 75 years, and thousands of different iterations, and history, behind them to have to filter and sift through. 

Alex: The world has seen a new bubble in comics bursting, as the more or less common theme of Marvel and DC leading the way is not so true any more. Where do you see the comics market in 10 years? Do you think movies helped the balloon form, or will it be that comics require more money and time, but movies scratch the itch and then they are done? Or ... is it something else?

Rich: We're experiencing a definite exhaustion when it comes to Marvel and DC these days. Again, over-saturation of the product. When Marvel Studios started with Iron Man and all the way through Avengers: Endgame, it was "Gimme MORE!!! YESSSS!!!!" Then...not so much. There was too much of a good thing and they got greedy. "More Avengers titles! More Deadpool titles! More crossover events! MORE MORE MORE!!! Milk it, Baby!!!" And the movies became hit or miss (BIG miss with Thor: Love and Blunder. Barf!). But they didn't slow down the machine, did they? And we now see the exhaustion of it all. 

Movies certainly filled the bubble, and it was fantastic for a long time, but, yes, it has burst. That bubble burst HARD. I think we're all eager for a reboot. Of it all; the comics and the movies. The new Superman and FF movies were just okay. That was supposed to be the big reboot/reset of better things to come and they both fell kind of flat.

So, I don't know if there's going to be a bounce back for the Big Two anytime soon? I'm definitely over them. They've run their course for me but it was a very long and happy run for me while it lasted. For 40 solid years I enjoyed both companies works immensely. 

My personal "itch" was scratched very well for a very long time with both the comics and the movies. It had to end sometime. As the great Ookla The Mok (the band, not the cartoon character) put to song, "Everything turns to crap, eventually."

And, again, that is why I have looked elsewhere to satisfy my itch for the wonderful form of sequential storytelling--the independent market. It is a treasure trove!

Alex: What would you tell an artist or writer as advice to get their works noticed in the comics market, or to the publishers who still look at unsolicited pitches?

Rich: It's tight right now. Now more than ever it seems publishers are cinching their belts. I don't think it's the most fertile time right now to find work, sadly. We seem to be in a valley, not a peak, as an industry right now. But we can't give up, can we? I find that my creative spigot cannot be turned off no matter how frustrated I might personally get sometimes. I have so many stories I still think need to be told so I won't stop. I'll keep knocking on doors. Someone's gotta be home, and willing to invite me in, eventually, right?

Publishers like Image Comics or Boom! still seem to be eagerly and constantly turning out new, exciting books, so I would recommend approaching them over a Marvel or DC.

And I'm still a big advocate of self-publishing. That's how I started out and it worked for me. It got me noticed by Top Shelf.  In other words... Just Do It!!

Thanks Rich for your time and great answers!
FIND RICH's Work and Social Media... 

Rich over on FaceBook

RICH KOSLOWSKI.COM

Rich's Blog


Tuesday, November 25, 2025

ART BOOKS in the FANTASY & SCI FI genres and the world of COMICS

Art Books in 3 
By Alex Ness 
November 25, 2025

I LOVE ART, I LOVE BOOKS, SO WHY HIDE IT

Of course no one is telling me to hide it, I am just joking. The worlds of Fantasy rely upon the unknown and the action, the armor and the weapons. We can't live a fantastical life. You put on armor and a helmet, retrieve your sword from the weapon vault, and then go into the basement and kill monsters. You might be entered into a Mental Health ward in a hospital, if you go too far there. 

If you read and enjoy Science Fiction the worlds and people of it can be best brought to light by the talents of various artists. Aliens might seem to deserve more awe as depicted by a painter of talent. A number of comic book artists have had their works collected, with forewords and narration about the pages by experts or fans, co-creators and more.

These books often are released with limited print run, in various types of book, hardcover, trade paperback or in a coffee-table book. If collecting otherwise out of print, and out of reach, the art is always awe-inspiring and might inspire more releases. The books are often lovingly published, to lavish attention upon worthy art.

Here are Four books per Category, I have one from each section, but overall, they are all quite good.


FANTASY

Ian Miller                Frank Frazetta                       Brom                   Jeffrey Catherine Jones

I have collected and love White Dwarf magazine's first 100 issues, they were new, decidedly earnest and filled with gloriously illustrated pages. Over time I was exposed to many fine talents, some were smooth and beautiful, others, gruff and viscerally mean but powerful. Ian Miller's work illustrates a variety of fantasy books and magazines, and it is brilliant. Frank Frazetta is similarly powerful, but more beautiful than scary. Brom's work is something that captured my imagination, and with Troy Denning the Dark Sun series in the TSR Dark Sun world. Jeffrey Catherine Jones was a kind soul, a wonderful painter, and someone I adored in our friendship. She sadly died just after reaching a place of contentment for the first time. Her work inspires still...

SCI FI

Tim White                     Moebius                      HR Giger                       Michael Whelan

There are many great sci fi artists. I could have listed a dozen more. However, my reasons here is to show a wide variety of excellent works, and suggest that while they differ from one another, each is great. Sadly time has reduced this list to a single living artist, Michael Whelan. The books and film these artists have inspired, illustrated or enhanced are innumerable and Moebius and Giger both were creative forces in their particular areas. An imagination can be a powerful thing.

COMICS

Jack Kirby                   Alex Ross                     Michael Kaluta                         Wally Wood

You can argue that Jack Kirby's work is so vast you'd be hard pressed to capture it's spirit within a single volume. And interestingly the cover of the volume shown has 6 characters of his creation, and four of those shown have long been favorites of mine. Alex Ross introduced painted super realistic looking art to the comics world. Collecting his work is yet inadequate as he is prolific and able. Michael Kaluta's comic art is wonderful. Even if it isn't as great as his paintings of the same, in many genres, one can see the power of his presentation. And Wally Wood simply kicks ass. Stylish, distinct, beautiful and memorable.

All works shown and/or considered are copyright the respective owners, fair use is the sole means of use asserted.

Thanks for reading my work.

LINKS:

MY POETRY: AlexNessPoetry.Blogspot.Com 
HERE: Poplitiko.Blogspot.Com 
MY PUBLISHED WORKS 

Social Media:
https://bsky.app/profile/alexanderness63.bsky.social 
https://x.com/alexnesspoetry
https://www.facebook.com/alex.ness.549436

Sunday, November 23, 2025

THE FLORIDA MAN TRILOGY IS RELEASED


MIKE BARON DELIVERS RIOTOUS, CRUDE, AND ALWAYS UNPREDICTABLE STORIES IN THE FLORIDA MAN SERIES—A SALUTE TO BLUE COLLAR REDNECKS WHO KEEP THIS COUNTRY RUNNING.

In Florida Man, Gary Duba’s having a bad day. There’s a snake in his toilet, a rabid raccoon in the yard, and his girl Krystal’s in jail for getting naked at a Waffle House and licking the manager. Gary’s a redneck living in a trailer by the swamp, but he’s got dreams—big dreams. With his best friend, Floyd, Gary sets out to sell his prized Barry Bonds rookie card to raise the five hundred needed for bail. Too bad things always find a way of getting out of hand.

Following his newfound fame for apprehending Plastic Surgeon to the Stars and serial killer Dr. Vanderlay Mukerjee in Hogzilla, Gary moves back into the five-million-dollar mansion he bought with his lottery winnings. What was formerly Turpentine Acres is now Kensington Gardens, an upscale community that frowns upon Gary's lawn ornaments and Confederate flag. But when a thousand-pound feral hog begins savaging Kensington Gardens, the HOA calls on Gary to deal with the monster. Little does he know he’ll be contending with wild hippos, a swimming pool full of iguanas, a robot buffalo with alien multiple personality disorder, and his girl Krystal's upcoming wrestling match, too.

During Catfish Calling, Gary and Krystal drag Prince Larry and Princess Regan through the mud, and a snapping turtle latches on to the prince’s manhood, causing a debate to break out on whether or not to release the video. Will it help or hurt the Royal Ducats? As Gary brawls with a man in a bunny suit at Wacky World, Venezuelans use his property for drug deals and the legendary Dadaist Claude Balls stuns the world with his creations.
 
In this uproarious and unpredictable ride through the Florida Man series, Mike Baron celebrates the resilience and wild adventures of those who never fail to keep life hilariously chaotic. Grab your copy today!

The Amazon Page for ordering it


Tuesday, November 18, 2025

REVIEWS AND ON REVIEWING

A SUGGESTION
By Alex Ness

WHY REVIEW?


In the past I took criticism here as being largely a matter of people wanting something I am not about reflecting upon or creating. So I didn't mind. Some folks don't like your outlook, how you present it, or the content you cover. That is life. But some people seem to only complain. They don't do it better, they don't do it, they just criticize. I understand that too, but I don't need it. I'm well aware of my flaws and mistakes in this life. People who only criticize don't seem to enjoy life. I deal with depression and perhaps a hell of a lot of other flaws. I don't always seek joy, but I prefer that. I think humanity has reached a place where everything we do or say or think whatever the quality of that content, is open season on our dissatisfaction with existence. We feel entitled to complain. As a matter of the fact, middle class Americans in various eras were taught to always seek the bright side. To not speak unless you can speak well of whatever you speak about or who you speak about, crap like that.

But I was not someone who liked to force a smile in pics, when I was told to smile it made it twice as hard to fake one that would make the other people happy. I also thought if you are not allowed to reply honestly why do people ask how I am doing? It seemed to double down upon the lie of reality. 

I was only for a short time on a group blog that was peopled with three seekers of joy, and eight haters of all. I left after a while, not because I hated it, but because working with the others depressed the Hell out of me. At the time I was also going through cancer, and other illness, but it would be most true to say, I can't maintain my weak grip upon hope surrounded by those who mock those who do. I produced 90% of the content of a group blog than the whole of the group that had invited me to be there. As such when those blog members began criticizing my being always on the front page, astounding me, I said to myself, OK, let us see how they do if I do not produce. And that group blog died from lack of articles, and a bitter way of looking at the entire world, but particularly, comics. I've not been contacted by any member of that blog since 2014 or so, nor do I wish any to contact me.

But that's life.

NEW (to me) BOOKS YOU SHOULD READ

The Architect 
Date 2007
Mike Baron: Writer
Ande Tong: Artist
Publisher: Big Head Press


I am used to Mike Baron writing good or great stories. Here he is teamed up with an artist who seems to be really good, but made me wonder about the ability for the two to work together. I am not saying anything bad about either. From page one I appreciated both art and story. It isn't always about the individual parts, or how they work together, it is about the story and how the story feels real, or feels less than real.

Born to different parents than those who raised him, a man grows up to a different life than his ancestor. Gil Hopper grows up, seeks normal, feels normal, until he learns of an ancestor who will change his course of life. He starts that by a buildings of a brilliant creator, an architect, and somewhat eccentric who does more than design buildings, he creates. In his drive to know all and design the world he lives in Roark Dexter Smith is more than human, he is a template for an ubermench, and is clearly an homage or analogue for the mind or life of Frank Lloyd Wright (or Joh Federson, Master of Metropolis). Gil Hopper wants to make use of what he inherits in the enormous and famous estate. The curses and subterranean creatures and dangers eventually come to change his mind about the work he receives. 

There is a great deal that by including would spoil the work. Baron's effort is not to grab you by the throat and dictate to you the terms by which you will know the story, that is, he creates a horror story that is subtle, open to interpretation, and insists on further study. It is understated, and relatively dark and grows more so by the understanding the events that follow. Roark Dexter Smith is a dark soul, and the works of his mind follow after his darkened mind and life goals.

I did like all of the story, and it does contain art that is well done, writing that is masterful, with an end note that leaves the reader satisfied. However, while the story told is intriguing, the telling of this story feels to be less quality than the sum of its parts. I think it is well done but, there is a feeling that I can't shake that certain artists have a style more appropriate than the manga/anime inspire Tong's style. As such, I was still left wanting more of this story and setting, but wonder if a different artistic approach would have helped.

Escape
Issue 1, Volume 1
Date: 2025
Rick Remender: Writer
Daniel Acuña: Artist
Publisher: Image


This is an amazing and painful work to read. Focusing upon a bomber strike on the enemy heartland, a crew of speaking animals people lead the reader to appreciate and understand that the story will be one about the horror of war. So many are lost in the endeavor, for every plane, and for every civilian on the ground, as well as the enemy defense corps. It reminds of the films Memphis Belle, 12 O'Clock High and The Memphis Belle: A Story of a Flying Fortress. When the bomber is so injured that the return home is impossible, the pilot chooses to fly on to the target, and by the time he does, the crew is mostly dead. He parachutes out, and learns, he is now on the run, in the heart of the city he just bombed.

This work is amazing in the way it presents such a sacrifice of lives for results of destruction. Both sides are left bleeding. Chatter among crew shows they are bright and duty bound, rather than the murderers that propaganda would show. Only now, on the ground amidst the destruction and fires. It isn't a hard read in as much as it shows war in a comic story. But that is something few willingly enter. That it is a hard read for what it discusses, makes the reward of sympathy and understanding that much more worth doing. 

Remender is fine writer, and I've not read anything by him that wasn't good. As a result I am not surprised by how powerful it struck. The art was amazing, it was neither too simple or nor did it appear as caricature or satire. It truly worked in ways that went further than most such efforts. 

I haven't read further, but know some of those issues have come out. It will no doubt be collected, but issue by issue will no doubt be harrowing, due to the time between episodes. No matter that, buying singles as they appear help the creative team to find their work collected.

Spider-Man Noir: The Gwen Stacy Affair
Issues 1, 2 
Date: 2025
Erik Larsen: Writer
Andrea Broccardo: Artist
Publisher: Marvel

I read issue #1 quickly and chose to let it simmer, until #2 came along. 

Since I am friends with Erik some might say I am biased, but really, back when I thought I could write comics I came up with a bunch of concepts and mock covers, but most rarely went anywhere. In the present I rarely do this because as a poet, as a journalist for popular media, and a historian, most of my life is about reporting what I feel, think, do... I showed many of these to Erik and he said they were amateurish. Damn right they were. But I appreciated knowing. Good relationships in general don't flourish with minced truths and vagaries. If my work ever had a reason to happen, I'd hope he'd see the change and maturity. 

I know all that wasn't necessary, but you are reading this for free, so scroll to this point and get right into it. Noir is a special genre. The normal orientation of hero being good and villain being evil isn't always the case. It doesn't always feature a night scene with deep shadows. It doesn't always involve hustlers and junkies, prostitutes and private eyes but it can. However, it does involve a period of time, it has guns and criminals, people crossing lines of class, race, legality, and more. It also has a crime or many, and someone trying to figure out who did what to whom. Fatalism is present, often. Morality is not a concrete subject. Cynicism is present, but not so much that it disallows kindness or good choices. Those just come for the subjects at a higher cost.

It is 1939, and the world is a mess, and it is also pregnant with opportunity and change. NYC is a beehive of activity and Peter still features crime and solving of them. As such, the flavor of the work is perfectly done for me. I think of the voice over narrative found in a great many Noir works. Peter Parker in this setting, is a private detective, and when he hunts the bad guys, he does so at night as Spider-Man. As such, the punchy narrative, with humor and points of plot furthered by the chatter. 

Issue #1 begins with a variety of possible cues about the direction this will take, but when Peter is in office, an attractive woman comes into office door view. She wants to hire Peter to look into the death of her father, George Stacy, Police chief of NYPD. Yes reader, the attractive young woman is Gwen Stacy. Peter is certainly moved in more ways than one. However, before it all goes much further, the visit to the Archive of the NYPD reveals that there is information that more than points to the George Stacy case, it reveals that Spider-Man has been implicated in events of a criminal nature. How this could be is not yet resolved, in fact, it suggests events that are not exceptionally known to Peter. And that means, many possibilities. Was there an impersonation, as someone other than Peter Parker in the costume? Were there people in view who might have taken part in the killing of George Stacy? In fact Peter learns a lot that drives him to find the unpleasant truth, and it does involve him.

But when the American Bund launches the German Man-Bat to take down Spider-Man, we get the hint that there will be certain potential Nazi villains coming into view. Or not, they might not be part of the search for the killer of George Stacy. I find a mystery left at a point to be unsatisfying, but in a five part series, you don't likely have long to wait. 

Issue #2 A gang war takes place here, but with Spider-Man so often shutting them down the Scorpion gang teams up with the Nazi gang led by Hardboil to bump off Spider-Man. But Peter manages to survive, even as Gwen Stacy seems to be attracted to Peter, despite his desire to resolve what he doesn't yet know the answer to. Also, the Nazi rally he attended by mistake, seems to suggest, there are more Nazi spies, agent provocateur, and people just prone to be Nazi in outlook, than anyone would suspect, except that the actual war begins September 1, 1939.  As Hitler and his minions suspected, America is too wrapped up in the depression, their desire to be neutral and not drawn into another European war to notice the danger that approaches.

These two comics had a lot of info in them, and the art was perfect for the story, and didn't resort to excess shadows, but the answer to the question will involve violence, which seems to be a must in noir crime stories. I think actually, there is a clarity in the art that feels like an older comic, in a good way. As such, it is really lovely work, not totally consumed by those damn words and thoughts! But then again, here comes the violence...

Erik Larsen's writings do two things I think that make the comic well worth reading, he made Peter the civilian at similar man we know as Peter Parker 2025, or whenever your reading journey began. He wrote his character in ways to draw you into, an as yet solved mystery, with characters you might recognize. The works do not feel overly connected to the real world, of current Marvel, the story actually builds so that a greater story can be seen approaching. If you write a story like this and do not remind the readers of where they are, you better start now or it is a pointless venture if no one associates this guy with the guy they know and love.

I don't often let alone regularly read Spider-Man. I did when Mr. Larsen wrote it and drew the dang thing. I think I am here for the reader who doesn't live or die knowing all the facts and events of the Marvel Universe, but is always open to an escape into the same. And this was 9 bucks or so of great fun.


HUMOR


I was recently asked what are the funniest comics that one might search for. I could answer with those comics shown below, as they make me laugh a great deal. But, I have always felt that humor is very much contextual to the times, and of course, even more so as context by each reader's life experience and native outlook.  I enjoy the clever but more, the exuberant silly that is reflected in those shown here.


REAL WORLD COMICS/Graphic Novels

Know that, dark real life comics adapted into comic form can fail at times. Not because of any portion of the creative book that results. Brought to light showed a world where America's secret police sold drugs in urban areas to fund black ops. Americans, therefore, were made to pay for the actions that they might not approve, and in doing, sent many urban living Americans to jail. Breakthrough was a beautiful book exploring the power of the fall of the Berlin Wall. Pyongyang is eyewitness to life in the world's most oppressive dictatorship. El Salvador tells the story of the secret war and civil war there that the early 80s could not fully explore due to censors and mainstream media short attention. It is exceedingly well done. Real War stories told the stories of the often misrepresented facts and personal experiences of those who went to war. It is biased, but it is also not ashamed to say what it is. King is a biography that according to some was biased towards the left. If it is, most Americans have a personal outlook on King that is also likely to be biased by their own politics. Plutocracy: Chronicles of a Global Monopoly is a work that shows how profit based economic policies can lead to a government and society that is not actually merit based, but profit based. It is an unfortunate family that grows up together in such a place. This isn't all the comics based upon politics, but politics in definition means the means of governing a people. So, it is bears fruit to read works that disturb and challenge you.

Thanks for reading my work.

LINKS:

MY POETRY: AlexNessPoetry.Blogspot.Com 
HERE: Poplitiko.Blogspot.Com 
MY PUBLISHED WORKS 

Social Media:
https://bsky.app/profile/alexanderness63.bsky.social 
https://x.com/alexnesspoetry
https://www.facebook.com/alex.ness.549436

All works shown and/or considered are copyright the respective owners, fair use is the sole means of use asserted.

Artist JM Culver and the MCAD ART SALE, Alumni Show

Yay! The 20 Paintings are Ready! I'm Back at the MCAD ART SALE & Alumni Show 

This selection of 20 original oil paintings includes 18 brand-new works, revealed for the first time and fresh from my studio. I also selected 2 paintings from the Archives to mix it up a bit.

MCAD ART SALE, ALUMNI ARE BACK!
✨THURSDAY, NOV 20
FIRST ACCESS PARTY 6-9 pm, Tickets $175
SIP. SHOP. COLLECT. Enjoy VIP shopping for your favorite artworks
*Tickets typically sell out online, so don't miss out! https://mcadartsale.com/
✨FRIDAY, NOV 21
SOCIAL NIGHT 6-9 pm, Tickets $30 https://mcadartsale.com/
✨SATURDAY, NOV 22
COMMUNITY DAY 10-3pm, Free to the Public
2501 Stevens Ave, Mpls MN 55404
❤️ Find Your Favorite Work of Art for Your Space:
The MCAD Art Sale features thousands of one-of-a-kind artworks by alumni and student artists. This is a unique opportunity to find a special piece that connects deeply with you, perfect for your space or to start building your personal curated collection. All art is specially priced for this event, and proceeds support participating artists and help fund MCAD student scholarships (20% goes directly to the scholarship fund). *The event is salon style and is first come, first serve. It’s recommended to go early to snatch up your favorite piece.

I can't wait to share all my new paintings at the upcoming event. See ya there! 💃🏼✨
JM Culver (MCAD Alumni '06)
 

"Whisper" 2025, oil on canvas, 30x30"
"Echo" 2025, oil and silver leaf on canvas, 30x30"
"Siren" 2025, oil on canvas, 20x24"
"Flutter" 2025, oil on canvas, 30x30"

+ 16 more original paintings

Monday, November 17, 2025

TOP SHELF RELEASES: IN STORES NOW

 

New Top Shelf Releases -- In Stores!

A graphic memoir with a recipe for disaster, and the latest in the revisionist saga that examines what heroes will do to join the big leagues.



WHERE THERE'S SMOKE, THERE'S DINNER IN STORES NOW!

A recipe for disaster! Bursting with color, flavor, and messy emotions, this unprecedented graphic memoir blends comics with satirical "recipes" to explore the intersections of food, feminism, frustration, and family. 

“Charismatic, disarming, and delightfully candid. This book is a beautiful love letter to every ruined dinner and every imperfect cook!” — Sarah Becan (Let’s Make Ramen!)

Where There's Smoke, There's Dinner
by Jennifer Hayden

$19.99 (US) | ISBN 978-1-60309-567-9
208 pages | 6.5” x 7.5”
Full color softcover graphic novel
Browse preview pages | watch the video trailer
In stores today!

Watch the video trailer for WHERE THERE'S SMOKE, THERE'S FIRE!

F.A.R.M. SYSTEM: RAGE IN STORES NOW!

Rich Koslowski’s original F.A.R.M. System graphic novel pulled back the curtain on the superhero community to reveal a satirical blend of pro sports and show business, filled with heroes and hustlers alike. Now the shocking sequel, F.A.R.M. System: Rage, explores the intersection of super-powers, performance-enhancing drugs, and American politics.

F.A.R.M. System: Rage
by Rich Koslowski
$19.99 (US) | ISBN 978-1-60309-568-6
188 pages | 6.75” x 10.25”
full-color softcover graphic novel
Browse preview pageswatch the video trailer

Watch the video trailer for F.A.R.M. SYSTEM: RAGE!



Wednesday, November 12, 2025

RPG ECHOES OF HEAVEN Writer/Designer Robert Defendi Interview

Find the author Robert Defendi at RobertDefendi.Com
Find Echoes of Heaven 
Find Echoes of Heaven Reborn


I recently shared some links for the Echoes of Heaven project of Robert Defendi on Kickstarter. And as a former constant gamer to me now as I guy who appreciates gaming, but doesn't get to play often.

Through the PR share, Robert and I chatted quite a bit and I like him very much.

ROBERT DEFENDI INTERVIEWED
By Alex Ness
November 13, 2025
 
Why do you write, what do you write, how did you get educated to do so? Is your work released in a form of chapters, as a largely connected universe, or does it provide a single event or game, and anything further is self contained?

I've written many things. I've been in game design since '96, working on games like Rolemaster, Spacemaster, Exalted, Spycraft, Shadowforce Archer, and Stargate SG-1 to name a few.

I've written several fantasy and hard sci-fi novels and short stories, although the only ones readily available are my Death by Cliche novels, and some anthologies on Amazon. I started my game company Final Redoubt Press around 2004 or 2005. Game wise, I've mostly worked on the Echoes of Heaven campaign setting since them.

As for why I write... Honestly, it's probably because my father died when I was young. He wanted to write the great political thriller but passed away before he could finish it. That makes a big impression on a child.

I've been practicing writing most of the time since then. I think I wrote my first "book" after I saw The Black Hole in 1979. That would have been about seven months after he died. I had a great creative writing teacher in college named Larry Harper. He let us write our own syllabus, so I just said, "Fine. I'm giving you a chapter a week and by the end of this class I'll have a novel."

As for how I release, it depends on the form. I release adventures one at a time, like chapters. For a longer form work like a novel, it's all at once.

Where were you born, do you still live there, is it a well educated and sci fi loving place, or is it a world that bright sci fi fans find to be anti Imagination? In my case my cousin Tom took me to see a couple great fantasy films, and lit my engine to launch. I had friends in High School took it from there for me.

I was born in Dubuque, IA to parents who, frankly, should have known better. Sorry, that's the first line of my bio. When I was a kid, the Iowa school system was rated the top in the country. It's amazing some of the things drilled into me in elementary that many adults don't understand today. Especially when it comes to nuance.

I wouldn't call it a great place for sci-fi, but my mother was a huge Star Trek fan and Star Wars exploded onto the scene when I was 6 and it changed everything. Still, I had to move to Utah before I really learned what it's like to live in a sci-fi culture.

Fun fact, when I won a place in Writers of the Future, I went to their workshop in Hollywood. The great (and dearly missed) writer Jay Lake was in my group. When introduced to the president of Galaxy press, Jay said he was from Oregan, and the president said, "Ah, there's our Oregan person, now which of you is from Utah?"

I don't know if that pattern has been broken, but pretty much every year up until then, they had at least one writer from Oregan (probably from the Wordos writers group) and one from Utah. We are a sci-fi culture.

When did you begin playing RPGs and what did you like about playing? What system did you start with, which have you most played and/or enjoyed playing? As we are about to discuss your own campaign and game setting (let me know if I am off track) did the system you played growing into a gamer and game designer influence your own work, for good or otherwise?

I started right around 1982 when my family moved to Fairfield, IA to study under the Maharishi. In the first month, a kid showed me AD&D, and I was instantly hooked. I bought the famous red box shortly thereafter. That was during the great dice shortage, so my red box didn't even have dice. We had to cut up chits and put them into dixie cups...and we LIKED it. :)

I've played so many games. At one point I could say I'd played just about everything, but that hasn't been possible for a long time. Although I wrote the current incarnation of Spacemaster (last I checked), I've gravitated more to fantasy.

I don't think the games themselves influenced Echoes of Heaven. That was probably more my love of medieval history with a sprinkling of my varied religious background. According to the dedication I wrote, works like the novel "To Rein in Hell," by Burst or the movie "The Prophecy" by Widen played a big role. Part of me also wanted to reconcile contradictions between what modern Christians believe and what the scripture actually says. I love my Dante, but most modern people don't realize that hell was supposed to be a prison, not a domain to rule. I had to reconcile that and not build that contradiction into my setting.

That's not to say this is a "Christian" setting. It doesn't represent any religion to any great extent, but there are angels and there is hell. In reality only the images and iconography of the War in Heaven really come for real world churches. But the medieval-style culture is the real driver for the practical setting. The church in the game isn't the catholic church in any doctrinal way, but the CULTURE is very similar, because I built the whole culture of the world from my medieval studies (mostly the "Life in a Medieval <Blank> books), and you can't recreate medieval Europe without some church that fits in the cultural niche that the Catholics held. That's why all the titles are the same.

Do you see a greater purpose to RPGing, or is it simply a game for fun? I was a TA in a History department and part of a humanities class was to show some of the events and factors in crosscultural first contact. After that event went so well, it led to desire by some of the students to ask for similar events on future portions of the class. However, the other TA and Professor mocked me for suggesting I gather our 200 students and play a round of D&D, which I had no intention of. Just said, could you dig deeper with this and they treated me as wearing a tinfoil hat.

RPGs are just a different way to tell stories, but stories as a whole have a tremendous impact on us. One year at World Horror I was on a panel with Tim Powers, who I'd like to call a friend. We were asked why we love horror, and I told them that we're built with all these survival mechanisms that trigger off fear, but for the most part, we don't have as much a use for them in modern society. Huge mechanisms of our brain what have no way to be exercised in everyday life. Most of us are not often stalked by monsters anymore, but in a horror story, we tap into that deeply ingrained survival instincts. It give us a kind of genetic validation. Tim leaned back behind the other panelists and mouthed "That's really good."

I saw an interview with Tim later and he was asked the same question. He gave my answer. Its one of the greatest compliments I've had.

But more generally, stories are how we learn empathy. Stories are how we practice dealing with certain trials in our minds. Tracy Hickman once told me at a lunch that the reason he hates the Twilight books is that vampire stories used to serve an important cultural purpose. They taught young women to be wary of predatory men. All our stories do something like that. Most of my moral compass doesn't come from religious upbringing. It comes from the examples of my parents and years of reading stories. Thinking about the implications. Empathizing with people who don't share my background or POV.

Our brains don't differentiate between reality and fiction. Every story we experience, we experience as if it really happened to us. Stories don't just shape us, they inhabit us. We are all the sum of every story we've ever heard.

How have you presented your Echoes of Heaven to newbs or people who haven't a clue about a participation oriented story telling game, or worse, someone who thinks RPGs are evil at their basic root?  I ask because during the rise of D&D and other RPGs the church tried to create something of an alternative by having Knights solve problems and what not by Christian oriented questions or quizzes. I never strayed into the demonic areas that one could enter, but it freaked people out who couldn't perceive what RPGs do. Also, looking at the present world, RPGs are idea engines for games, entertainment and storytelling. How do people maintain lack of perception or appreciation for entertainment?

Honestly, I don't think I've done either. Echoes was originally popular with the baked in Rolemaster crowd, and they all knew me because I worked on Rolemaster and Spacemaster. As for people who think RPGs are evil, I don't think I've met one of them since the 90s. Now, everyone knows about RPGs because of Critical Role and Stranger Things.

Creating games and new storytelling products would seem in ways to be daunting. So many games follow what's been done already, if not in story but setting. I have played a helluva lot RPGs and I am so tired of people remixing the mechanics but presenting the same damn thing otherwise. I am not an expert but is it really the story and/or campaign setting that turns something from, same old stuff, to wow, new outlook?

Well, I mostly concentrate on the story, since I've always worked in ground where the rules are already well-planted, but off the top of my head, the Alien RPG by Free League is pretty interesting. It's only 6 years old. The way it handles stress, making it a game of escalating hyperfocus until you snap from the pressure, creating a system were the tension of the situation helps keep you alive until suddenly, without warning, it does the exact opposite. Its simple and yet the most brilliant thing I've seen in decades. But then again, and I might have mentioned it before, its based on a movie so icon that the pivotal scene in the climax spawned the title of the premier book on screen writing (Save the Cat.)

They refined the stress system in Alien Evolved, which is just now releasing, but the core concept seems to be the same, they just fine-tuned the bad end of that spectrum.

Before that, I think that the RPGs for Smallville and Leverage had some very interesting takes on RPG tropes. In Smallville your dice pool was based on your relationship with the people effected more than your skill (the example they said was that Chloe was a pretty good hacker normally, but she was UNSTOPABLE if Clark was in trouble.) And they added a mechanic where everyone got plot points for certain in-character interactions, so while most of the characters might be upset that Lois was being unpleasant to everyone, she was giving the PLAYERS in-game currency, so they weren't upset at all. Brilliant.

Leverage had a flashback mechanic that allowed players to start a flashback to explain why the latest complication wasn't a complication after all. I don't know for a fact that's where Blades in the Dark got the idea, but I do know that Leverage had it first.

For the record, who are the writers who gave life to your imagination to also create creative works? Are they mostly fantasy, or as you mentioned Dante, and I enjoy his great works. But who, and what realms they wrote became a furnace in your own creative gut?

Larry Niven is probably my favorite author of all time. I met him at the Writers of the Future BBQ, back before I was in the con circuit, when meeting writers was still a novelty. And until they messed up how panels were organized, I was THE go to Tolkien person at FanX panels (formerly Salt Lake City Comic Con.) Well, I say the go to person, but I've only read the Silmarillion five or six times. There was one women there who had read it over 40 times, but I was in more panels, so I expect her availability wasn't as good as mine.


But I came up in the 80s. If you named the ten or so authors that were defining the field back then, such as Eddings, or Brooks, or Donaldson, I probably read them all. The fantasy section was just a tiny portion of the already small Sci-Fi section back then.

I've run PR for your system ECHOES OF HEAVEN, could you here give a short description and tell people if there is more storytelling in that on the way when the readers, buyers finish their first investment into that world?

There's only one campaign in Echoes right now, (The Moving Shadow), so it's easier just to refer to it as Echoes of Heaven. The current story in Echoes is a ten-part epic that brings the world to the edge of destruction. We just had the Kickstarter finish for part two, so there's plenty of story left to tell. Most of my play testers have seen all of it. In D&D terms, it takes people from 2 to 20th level, and I find the flashbacks in Heaven are the parts that stir the imaginations of my players the most. I don't think I've ever had someone play in it what wasn't hooked, but I might be a bit biased there.