Saturday, November 1, 2025
BRONZE STAR TWO Enter the madness with Mike Baron and Pat Broderick
The effort to create this work is one that uses outside means of traditional publishing. Some of that is the collapse of much of the ways books came to market in the past. For whatever reason it happens, it is good that it does. This work presents a vast horizon to horizon look at a place we might all look back and see being oddly realistic if also powerful and different.
I call Mike Baron my brother, and he is. Among those who were involved in my early days of the comic world, his works were long my favorites, so I am not speaking from a place of an opportunity, or to prop up my own page. However, it is fun to have the opportunity to share this project.
Thursday, October 23, 2025
This article is brought to you by A, for Alone, Always, Angst and Alex
ALONE for the weekend
By Alex Ness
10/12/2025
A WEEKEND ALONE
As I can't drive at night, and have a difficulty driving at night, when my son is off for the weekend, he often visits friends. My wife often goes to see family in Northern Minnesota. I tend to then feel depressed. I try hard to endure, but my natural outlook is self hating and fatalist. My philosophical outlook is Christian but, while I have hope, I kind of assume while the Messiah and God are perfect, I am nothing. As such, being alone SUCKS.  
WHAT DO I DO?
FilmFor years I have dug deep in how the world ending war can happen. So I plan to watch 3 films that show how things happen, in a sort of logical pattern. First the spies. Then the events with both side coming close to Armageddon, and lastly, the after effects of what we should never have done.
The Manchurian Candidate Thirteen Days On the Beach (again)
The world we now live within is an afterthought, no one expected to survive the Cold War. But we did. Why I am moved by movies like this is, most movies have a moment where you feel ah, I am going to be ok because they do something or say something that doesn't, actually, move you. That stands out and you feel like that gives you a moment to breathe and step outside the narrative. I think all three of the movies mentioned above, don't do that. On the Beach is especially dark. But that is why I watch it, I want to see a way to escape from it. I might not, but that is why the art in the making is so brilliant.
Comics
Of recent comic releases I have recently enjoyed the Godzilla vs Comic universes, but the quality hasn't been universal. I buy and enjoy Savage Dragon. A new comic, with a past of great comics, a wider series came out, two of them, actually Speed Racer & Racer X.  And I loved Speed Racer/Racer X in the past. These books are written in a way that Speed Racer & Racer X never came close to in the past. The key to Speed Racer is hope. The key to Racer X, is intrigue, and curiosity fulfilled. 
As such, however different, mature, and good all the editions I've read, this one promises so much more. I rarely buy comics, since I haven't a lot of money. But I have found a couple new works that will keep me entertained.
Books
I have mentioned this theme before, but seems more close to reality in the present. I don't want a war any more than anyone else. But I could see it happening, and in approaching times. Therefore, all three of these works aims to explain why various things could happen, and why they could be worrisome, even if not world ending. Future Wars has a quality about it that is undeniable. The Next War is dated, but it also doesn't quibble with how things will happen, and why. Red Army is fiction, purely, but it present a scenario that might truly occur. Certainly not for the same reasons, but the world is tired of following the leader, and nuclear weapons equalize the world's way of war.
Future Wars The Next War Red Army
Music
I have spoken, written, shared music of the collective of the Swallows. I like their music and that of the off shoots. I love the quality, the content, the share ability, everyone I've shared their music with has thereafter called themselves a new fan. I will be listening to their music, it has stirring melodies, heavy depth into layers of sound, and brilliant lyrical masterpieces. In concert they are magnificent, and I am finding life harder and harder to get out on my own. The neck breaking and getting old in other areas has left me focused on the CDs I have, and friendships I've made.
Swallows J.Briozo Aaron Kerr's Dissonant Creatures
MY POETRY AlexNessPoetry.Blogspot.Com 
HERE: Poplitiko.Blogspot.Com 
MY PUBLISHED WORKS 
Social Media
https://bsky.app/profile/alexanderness63.bsky.social 
https://x.com/alexnesspoetry
Tuesday, October 21, 2025
New Releases Under Top Shelf Productions' Banner
        
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Friday, October 17, 2025
Nick Mangold needs your help REVISED
The news announced that Nick Mangold died, due to the health condition that he had written his letter and the Jets shared with the sports world.
I truly appreciated Nick Mangold, and I wanted to at least remember him for more than stats and awards, as a father, team leader, and talented for more than athletics.
By Alex Ness
October 17, 2025
But this guy Nick Mangold as a Center and Offensive Lineman for my beloved Jets had character, lots of class and is not flashy or insanely attention seeking, and is one of my favorites. But that's not why I am sharing this. The NY Jets posted this letter, and it has left me so many other sad events kind of broken.
He needs a kidney and doesn't have family with one they can use to help out. I had cancer, issues with my own kidneys and enormous kidney stones, so I don't suggest he use them. (I can't even donate blood anymore) Enclosed in this is the Jets post of his letter and how you can help him.
Original website ©
Letter is © Nick Mangold
(Click to Enlarge)
Tuesday, October 7, 2025
NEWS FROM TOP SHELF PRODUCTIONS
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Monday, October 6, 2025
Still America's Poetic Rebel
By Alex Ness
7 October, 2025
Remembering Poe on the Anniversary of his passing...
He was thought to have suffered mental illness, but if so, did it cause his status as a poet of wide range and dedication to his craft, or did he have the inspirations long before the mental illness and it was created despite mental illness. He lost his wife at a young age, he dedicated himself to work in an industry that respected and admired poetry, but had stopped funding it, stopped seeing it as the common tongue of the communities who read it. His family was torn by suffering and conflict. Poe's work was respected, but he was looked upon with less than admiration. America's poetic rebel was remarkably talented in the form of poetry as well as prose. As an editor, he was highly able to distinguish between shit or shineola. But he made enemies as an editor. His life was often misery, whatever the source. My personal respect for his writing, more for his determination and love of the written and spoken word.
Wiki about Edgar Allan Poe
Happy Anniversary of the death American poet, author, editor Edgar Allan Poe, who lived and died for his art and work.
January 19, 1809 – October 7, 1849
Poe's work, and more curiously his personae were not universally praised, including by those in the past, the period shortly after his death, nor in the present. But he did have a fandom appreciated his new forms of poetry, new themes, and new subjects. It was absolutely different for nearly all readers. Poe's work were especially new for their era, not just different but the serious tone, the dedication to the subject matter's verisimilitude, meant that there were no cues for readers that this is a honest work.
The Fantasy oriented dark and weird horror themes, and esoteric supernatural concepts were all dismissed by some, as any author experiences but not for quality, the public viewed all poetry as meant to be solemn or for love and respectable subjects... Not the case with Poe. Like the musical work of the Beatles, he wanted to create something no one had read before. Every new work introduced a story that was bound to inspire fear, or deeper insights. Of all the changes that he brought to common interest were his detective fictional sagas.
He ranks highly as a favorite poet and author for me of his works.  I've spent money on hardcover collections of his work. I even have a goal in the present of acquiring a bust statue of Poe.
Saturday, October 4, 2025
INTERVIEWING Knights of the Dinner Table Creator Jolly Blackburn
INTERVIEW: JOLLY BLACKBURN, Story Teller, Game Designer, Writer, Gamer
By Alex Ness
October 6, 2025
I used to go to grad school far from home. My wife remained there while I was 200 miles away. We lived apart so I had numerous weekends where none of my friends shared my pastimes or interests, so I was alone. But I found gaming material to build my fictional worlds, and the best creator of the early 1990s was Jolly Blackburn. I found his work in the magazine Shadis, and found most of the back issues in the archive vaults of The Source Comics and Games. He created a corporate feel for his magazine that was serious, but fun. Also, he never talked down to or about the fans of the hobby or games. Shadis went different directions, Knights of the Dinner table went to Dragon, and Kenzer and Company soon began to publish the various works of Mr. Blackburn.
His KODT creation was something that let fans know that, he'd been in the gaming life just like them. His game commentary and editorial flavor ended up creating more than just good reading, but informational and valuable game aids.
Over time I did connect on Facebook and Twitter/x but more with his wife Barbara at that time. She probably felt pity on a long time gamer wanting to ask questions. That was more than 10 years ago.
But this interview reflects at least 15 questions I've wanted to ask, and when Jolly said sure, I pumped a fist and shouted hoody hoo.  (KODT fans will identify).
I present here, therefore, an interview with Jolly Blackburn...
What led you to move from playing games, of your construction, and
 of
 others, to the creating new games and worlds? Was it the absence 
of 
what you were looking for, or was it homage to that which you
 enjoyed?
Honestly,
 from the very beginning when I first started discovered gaming in high 
school, (although at the time it was Avalon Hill titles and other 
cardboard chit war games) it was just natural for me to want to apply my
 own house rules and build on them. That was even more true later, which
 I discovered RPGs like Dungeons and Dragons. My friends and I, much 
like gamers every where I suspect  were constantly creating our own 
random tables, adding house rules and engaging in world-building.
Every
 gamer I knew at the time in fact, had a desire to their own 
role-playing game system that catered to a specific favorite theme or 
niche, and I was no different in that regard. I recall having an 
interest in WWII at the time, and designing adventues with the D&D 
rules that allowed players to take on the role of squads on patrol. 😉 
For me RPGs were an answer to prayer. It let me scratch all the various 
creative itches I had. Part of me wanted to be an artist for example, 
despite the fact I was lacking in those skills. Another part of me 
wanted to be a writer. I also had a keen interest in the Sciences (I 
majored in Cultural Anthropolgy in college). Gaming let me throw myself 
at all the interests and have a reason to focus on them.
If 
you had not entered works about or creative of ttRPGs, where 
would you 
have gone? I believe my gaming would never have arrived in
 certain 
positive places without reading your works, and thoughts on 
the subject. What traits are best for someone entering the world
 of RPGs and 
gaming in general?
I’ve often wondered what would have 
happened if one of my friends hadn’t shown up one night with the D&D
 Whitebox edition. It changed my world. I’d always wanted to be a 
writer, ever since I could remember. So that was something I was spent a
 lot of time doing. Mostly fiction, set in a world of my own making 
(inspired by my love of LotR and Dune). I’d like to think I would have 
continued that pursuit, although I have no idea how successful I would 
have been. But I know it’s something I would have never stopped chasing.
 As far as my college education, I had a mind on teaching and felt that 
is what I would have ended up doing eventually.
I know 
dozens of RPGers who came to play as a result of being in 
the military,
 on a base, with nothing to do but sleep, eat, work or 
read. One fellow
 sent me a 20 page hand written letter about the
 comics they read, and 
wanted a best fantasy, best superhero, best
 horror list. And later he 
sent another one about ttRPGs. His many friends in the military RPGed. I
 must say, they were
 highly insightful. I suspect it is from having the
 time to think, the 
time to play, and the lack of things to distract. 
How did your
 experience in the military, and time away from home mold 
your
 development of games, and writing about them?
I joined 
the Army after college, (and after getting married). My wife and I 
wanted to see the world before settling down and the Army had a married 
couple program at the time that guaranteed we’d always be assigned 
together. So it was perfect. We were both already avid gamers. Something
 we did all through college together during dates with two other couples
 we knew. We developed a habit of hitting a new base, seeking out the 
local gamers and starting a D&D group and making friends. It was a 
great experience. My time in the military indirectly inspired by first 
gaming endeavor — Shadis Magazine. Originally it was meant to be a 
newsletter of sorts for all the players who had played in the many 
groups I ran while in the Army. A way for them to be involved in the 
campaign world, even if they weren’t actively playing in it. Part of the
 idea was to present maps from the world (Alderac) each issue along with
 an anthology of fiction set in that world that were loosely 
interlinked. From that idea, it slowly turned into a gaming magazine. So
 I owe a lot of my military experiences.
(click to enlarge)
I definitely drew 
inspiration from real people I knew when creating the original 
characters, and I still do so when introducing new characters to this 
day. It’s a good way to hit the ground running with a character having 
personality and certain traits that set them apart from the others. But I
 find the characters quickly take on their own qualities as time moves 
on and quickly so. For example, Bob Herzog was based on my good friend 
Lew. Lew is one of the greatest guys you could ever meet. Nothing like 
Bob — other than the fact that years ago in college, I explained a rule 
to him wrong while we were playing, Avalon Hill’s Luftwaffe and the 
flipped the table in a moment of anger. But that one moment is what I 
borrowed when creating Bob.
Is Brian, of KODT, an example of
 Lawful Evil character? He knows 
the rules, will do whatever it takes 
to get his way, but cooperates since it helps the mission succeed. I 
know, I know, it is just a game, 
but Brian and Sara seem to get along,
 despite her being Good.
I don’t think of Brian as Evil or 
particular bad, just someone with a lot of flaws that tend to trip him 
up. He wants to be good, and probably thinks himself a good person, but 
his wiring sabotages him. I think that’s something Sara recognizes that 
many of this others friend don’t. In fact at one point, in the comics, 
after Brian’s life has completely gone off the rails, she pulls him 
aside and more or less offers to be his social bodyguard (simply nudging
 Brian by saying, “You’re doing it again!” when his behavior is becoming
 destructive. I’ve games with people like Brian over the years. People 
who are fundamentally good people but have a lot of baggage that trips 
them up. Maybe they get caught up in the game, either wanting to win, to
 be the hero in any given situation, or just to be recognized and have 
center stage.
As the character developed over the years, I 
started to explore Brian's childhood and background, revealing (and 
hinting) that he has suffered a lot of trauma. In one strip, where 
accidentally locks himself in the basement (along with Bob and Dave) A 
significant moment occurs in that strip when a photograph of Brian’s 
father in a box and Brian completely freaks out, insisting, "Put that 
away. Put that away!"  In another strip, it’s revealed Brian lost his 
parents when they killed in a car accident, and his uncle was mishandled
 his trust fund. So there are many layers to Brian.
Again, my 
take is Brian takes comfort in the game because there are rules that 
help make sense out of all the chaos — at least within the game. And 
those rules provide him a sense of control, unlike his real where 
everything seems to go wrong. Unfortunately, this desire to control the 
game can lead others to perceive him as the bad guy. Especially when the
 tried to bend and twist them to his advantage. Okay, you’re right. It 
IS just a comic book. Lol. But I’ve spent a lot of time with these 
characters.
What is the most rewarding aspect of creating 
KODT? Is it catching 
the true vibe of gamers at play, delving the ideas
 and aspirations of
 players in RPGs, or something more? I sincerely 
enjoy the love you
seem to have about the event of playing, with no 
judgment of the
 specific character traits or their aspirations of 
success?
That’s a good question. And honestly, I think it’s 
rewarding for me on so many levels. For many of the same reasons I love 
RPGs. I get to exercise so many creative muscles through the strips. 
Drawing, something I was never great at but enjoyed doing. Storytelling.
 That sense of shared experiences with the reader. Making people laugh, 
or occasionally touching them in some way. And to my surprise, there’s 
even a lot of world building involved. Both the world the characters 
live in, the “Muncieverse” (a term a reader coined by the way) and the 
worlds the characters play in in-game.
Even though it was a bit of an 
accident and I fell into doing a comic about gamers, looking back it has
 to be the best possible path I could have taken. If I’m short on ideas,
 I usually find just taking a couple of characters and putting them in a
 panel and letting them talk, is enough to get me going. 
I 
truly appreciate what Dave Arneson and Gary Gygax created. I
 
interviewed Gygax 20 years back. But one thing about RPGing, I never 
bought into, or thought I did, anyway, was "official rules or 
content." I wonder, if RPGs have rules, how firm are they, as the
 
whole of the system is played in the minds of players. No one would 
change Stratego or Risk, (no, they would, just not with as little 
fear 
of changing the game). Do RPGs occupy a special place in games, 
where 
the rules are basically agreed on, and changed for a different 
play?
Personally my experience has always been the rules add 
structure to the game we all already knew as kids, playing pretend. 
Those rules can always be changed. Especially if those playing all 
agree. Right out the gate, like many gamers back in the day we were 
using homebrewed critical hit tables for maximum rolls and fumble tables
 for rolling a 1. Despite the fact, Gary railed against them in Dragon 
Magazine. It was just part of the fun. On the other hand, I greatly 
appreciate the fact that Gary attempted a Hoyle’s Rules approach to 
D&D and tried, at least early on, to encourage everyone to play by 
the same rules. In the military it was of great benefit. I could got 
anywhere in the world, find a local D&D group and be fairly 
confident we were all playing by the same rules, other than any 
house-rules that may have been added. AD&D in particular was like 
the Rosetta Stone in that regard. And I think it helped the game to grow
 and be shared.
Incidentally, I know in later years, Gary backed off the idea of having to have a rule for every occasion.
Is
 Fantasy the easiest genre of RPGing to create within? Would
 Space RPGs
 therefore be the most difficult? I suggest so because one
 is born from
 the imagination, whereas the ability to RPG in space
would necessarily 
need technical and science knowledge to function...
I suppose
 Fantasy is the easiest for most people. Since there are fewer 
restrictions or expectations. “Hey my dragons are never surprised and 
can breathe any number of times!” Who’s going to argue with you?  But if
 I say, (quoting B.A.), “Hydrogen is a very rare element.”, yeah, I’m 
tripping over actual science. And my players might laugh at me. That 
said, I love most all genres of RPGs. Back before I started SHADIS, I 
dabbled with making a time travel game with a couple of my friends and 
later a scifi game based on something similar to Water World, only with 
undersea corporations feuding with one another over resources and 
such.
SHADIS was, for 20 or so issues, at least, was one of the 
very most 
useful and interesting RPG magazine. And I should say, I like 
to read
 how to improve my games. But Shadis wasn't your first game 
magazine
 work, was it? I might be wrong on the dates, but D8 was easily 
one of
 my favorite magazines because it was so thoughtful, and you 
contributed to that. Would you ever return to create a game content
 RPG
 periodical? And, if so, how would you approach it now, as to 20
 years 
or more ago magazines were aimed?
Shadis was indeed my 
first magazine. I started it in 1990, a good five years before I was 
invited to write a column for D8 (I think I only managed to write two or
 three entries). Before Shadis, I had an article appear in the Traveler 
house magazine (Journal of the Traveler’s Aid Society). 
Crazy 
story, after I sold Shadis and set out to do KODT as a monthly comic, I 
was also working on launching a new magazine called, Boomer. The idea 
was to make it a general pop culture zine dedicated to, um, Boomers. 
Covering the old tv shows, albums and movies we grew up on as well as 
games and comics. Although I had some interested investors, I realized 
my time would be stretched more than it was and decided to focus on KODT
 exclusively for a while.
Although, I love the idea of doing 
another full blown gaming magazine, the truth is it’s more difficult 
today to do a periodical than ever. Most gaming companies self-promote 
on social media or through their own websites. There’s very little 
incentive to lay down a grand for a full page ad when you can advertise 
for free to your target audience online. Add to that the fact that 
almost all the gaming distributors have dropped periodicals completely, 
it’d be an enormous challenge to do a magazine unless it’s set up to 
survive without ad revenue (sort of the approach we have with KODT. Any 
realized ad revenue is simply extra gravy).
The only model I’ve 
seen is interesting are those magazines that go the crowd funding route,
 with each issue funded on Kickstarter and then sent to backers. (Jim 
Wampler has had great success with this with his Scientific Barbarian 
magazine).
 Honestly, KODT is roughly 50% comic strips and 50% gaming 
articles and gaming related columns (many of which used to appear in 
Shadis, like The Good, The Bad and The Ugly and with many of the same 
freelancers). And it’s been like that since at least issue 50 of the 
comic. In many ways, it’s felt like I’m still doing Shadis, just under a
 different format. 
Interesting side note... Back in 1999 or so, 
my former partner at AEG contacted me offering to give Shadis back to 
me. They had the last issue sitting on the press. If we (KenzerCo) were 
willing to pay to have the issue printed and agreed to fulfill any 
current subscriptions, I could step back in and take it over. I think I 
surprised even myself when I immediately declined the offer. I loved the
 magazine and the journey it had taken me on but I think it was best to 
let it go.
What people, presumably in gaming, are 
inspirational for you, and 
in what way did they lead to changes in your 
outlook? I suspect I 
know some of the names, but I know for my own 
list, and gaming, 
creating games, and philosophy of games, the list 
came from who
 created great works, people who inspired art and creative
 work, and 
made me think outside of the dice rolls.
Two 
people come to mind immediately, Gary Gygax of course, and Kevin 
Siembieda (Palladium Books). When I first started SHADIS it was on a 
shoe string budget out of a spare bedroom. And besides sending copies to
 all my friends and former players who had sat at my table, I wanted to 
send it to as many Gaming industry types as I could. I saw it as sort of
 my resume saying, “Hey, this is what I can do”, secretly hoping someone
 like Dragon Magazine would hire me. I laugh when I say that now. 
Anyway, of the 50 copies or so I mailed out to industry types, two 
people responded. Gary and Kevin.  Gary actually called me on the phone 
and we talked for about an hour. He was encouraging and told me I should
 keep doing what I was doing. It was a real pep talk to quite frankly, a
 nobody. And I couldn’t believe he was so down to earth and willing to 
share his wisdom and take the time. 
Kevin on the other hand send
 me a handwritten letter (two pages). It was hyper critical of my first 
issue. He complained about the unreadable font I had chosen for the body
 text, (“stick with times or Helvetica, there’s a reason every major 
publication used them”). Then, after thoroughly being crushed, the last 
paragraph read, “that said, I loved what I read. You should keep doing 
it. Enclosed is a check for a full page ad”.
 I have kept that letter 
and a photocopy of the check for over thirty-five years. I treasure 
them. He gave me honest feedback and he didn’t varnish hit. It was 
exactly what I needed to hear. If you ever look at Shadis #1 and compare
 it to Shadis #2 you’ll see a night and day change. I took everything he
 said to heart.
Another person who was inspirational was Rick 
Loomis of Flying Buffalo. Rick was one of the first old guard designers 
in the business who brought me into the club and treated me like a peer.
 I think that was just his nature but for years, he was always one of 
the first people I would seek out at every con to shake hands an catch 
up. When I was inducted into the GAMA Hall of Fame, I was told Rick 
personally requested the honor of handing me the award. I really miss 
that guy since his passing a few years ago.
 I could go on and on. So 
many people inspired me along the way over the years.
While I 
am sorry to ask this, since it sounds or feels juvenile in
 depth, but I 
think it would be valid to ask, do you find that there
 is one single 
game or game system that is better than all others? Is 
there a concept 
not yet birthed into game form, what is that? Would
 RPGs with pencil, 
papers and dice, have ever come into physical form
 without Gygax and 
Arneson making modifications to strategic miniature
games? Is there one 
game or system that makes no sense to you?
Tough question. 
I’ve played scores of RPGs over the years, and I’ve enjoyed most of 
them. If not. Because of the rules or system, but because of the GM and 
the players I tossed dice with. In my opinion there is no “best” game 
out there. It all comes down to personal preferences and style of play. 
While I LOVE AD&D, and played it for years, it’s not a game I’ve 
played for 25 years and I doubt I’ll ever play it again, other than a 
one off if asked to fill a chair. I was also a huge fan of Call of 
Cthulhu, Traveler, Gangbusters, Boothill and Top Secret. I was even 
really into Fasa’s Star Trek TOS rpg.
But like most game 
designers, I suppose, I’m biased. If I’m playing or running an RPG these
 days, I prefer one of our own games like HackMaster 5th edition or Aces
 and Eights. Both have crunchy rules but I love the combat system which 
doesn’t require a lot of table consulting and page flipping. It really 
comes down to bandwidth. We’re constantly developing new material for 
the games, so it just makes sense to combine work and play while 
focusing on them.
That said I’d love to play Fiasco someday. I also 
love the look of The Troubleshooters.
What can be said to be
 the greatest contribution to gaming, or
 games, by the ttRPG? Does it 
force people to learn to be cooperative
or socially beneficial over 
individualist and selfish in their 
outlook? Is it the act of freeing a 
game from ironclad rules that
 allows a person to act creatively, and 
with all others perform a
 collective story?
All of the 
above. A friend of mine said it best recently, “RPGS force you to play 
well with others”. They also allow you to use your imagination and be 
childlike again.  I’m sure everyone is attracted to RPGS for their own 
reasons and come away with different benefits. For me, ever since I was a
 small child I was  just as content to being alone as I was playing 
others. But my natural inclination was to seek solitude. Be it writing 
or busying myself with some creative project (even if it was running 
battles of trench warfare with my G.I. Joes and model tanks in the 
ravine behind our house). 
RPGs have more or less forced me to buck that
 tendency over the years, which I’m really grateful for. Nothing I love 
more than tossing dice with 5 to 12 friends. I think if I hadn’t 
discovered roleplaying games when I did, I’d have maintained far fewer 
friendships over the years and made far fewer new friends. 
I remember 
in high school one of my social study teachers told us, “You’ll make 
most  of your good friendships before you’re thirty, than you will after
 thirty.” I don’t know why that stuck with me but it did. But I can 
honestly say that for myself, the opposite is true. I’ve made far more 
friends afterwards. And almost all of them through gaming.
How
 great of an asset is your wonderful wife Barbara to your career in 
games? I think with certain genres and media it benefits the writer or 
creator to have someone to bounce ideas off of, but also, with her 
involvement, it must be a second set of eyes to help wade through the 
vast number of people wanting more access.
Without Barb 
nothing I’ve done since high school would have been the same. We met as 
Sophmores in high school and our mutual interest in writing immediately 
drew us together. We’ve been inseparable since. She was one of my first 
players when I discovered D&D, she was my sounding board for every 
crazy idea I ever had. And of course she helped launch SHADIS. She was 
also there when I drew the first KODT strip and the first to read it. 
Our lives are so intertwined when it comes to the comic, I can’t imagine
 ever doing it without her. She’s a gem.
With so many forms of
 media being non physical and only digital, does that drive creativity 
into a niche where aspects of gaming directly need the physical form. 
Does ttRPG stand to become a dinosaur in an ever changing media form? 
How will games change with the "times"?
I’m 66 so you’re 
talking to a guy who will always prefer print over digital. Nothing 
thrills me more tan getting a new issue or KODT or HackMaster product 
back from the printer with that new ink smell. It just has a way of 
recharging my creative batteries in a way a PDF never will. That said, I
 use digital versions of the rules and comics when working or looking up
 references. It’s just so much easier. I think there will always be room
 for both. I don’t see digital entirely replacing print regardless.
Last Question, How did having your daughter Amber change how you lived, played, and created?
Amber
 had cerebral palsy which in case impacted her motor control and speech.
 She was confined to a wheelchair her entire life and although she was 
smart as a whip, she was unable to vocalize words without great 
difficulty. And even then it took a parent’s ear to understand her 
(unless you’d been around her enough to develop an ear for her speech 
patterns). Most parents of children with CP with tell you the same 
thing. They tend to have hearts of gold and inspire others around them 
to be better people than the might otherwise be.
Jolly Blackburn
Kenzer and Company
Editor-in-Chief 
Knights of the Dinner Table Magazine
---------------------------------------------------------
Twitter: http://twitter.com/Jollybgood
Website: www.kenzerco.com
Monday, September 29, 2025
Movies & Music Considered
A Brief Commentary on Recent Media
By Alex Ness
September 30, 2025
INTRO
I have been had by constant health issues, loss of memory, and more appointments at Drs and Dentists. My ability to write is deeply slowed and unproductive. I am not asking for forgiveness, my issues aren't from sloth or lack of imagination. Also, my son's cat Isabella climb on one of my book shelves and meowed loudly for me to see her brave act. Well, it requires a full time job to watch over her, I am not saying she is evil or bad. She is simply so curious and desirous of recognition she can't help it. It is honestly a better problem to have than those people I've encountered in my travels. People with almost no layers of clothing, people using a single crutch to assist them in their path. And far worse.
FILM
The movies I am about to write about involve a number of points to 
consider. Those reasons are not solely about quality or lacking of. It is due
 to how it had an impact upon me then, or how it works now, as a much older human. The first film shown, The Missiles of October,
 was a television movie, but that had not been a demerit. The acting, 
the scenes, and the fast pace of the story all worked well together. And
 gave me a global social-political narrative that felt without bias. It 
showed what could happen with lesser leaders and if we weren't careful. 
 There was very little cheese, which I think elevated it to a level that
 adults long past the event my be refreshed in memory, and the younger 
audience could have a level entertainment to go with the frightening 
aspect, that this isn't a horror film, it actually came close to 
happening. 
The next film, Voyage to the Bottom of the Sea took aim at a theme done so well with On The Beach
 but with a lighter tone, it felt less serious. The ship, the Seaview 
was a world treasure, allowing its crew to be used  in rescue, repair, 
repeal enemies as the representative to the world (UN) community. It was
 fun with just ok effects. The world is facing a natural event, and only
 a ship that can hide well, rise to the surface and launch missiles can 
hope to stop the storm ahead. There is some cheese in this film, 
and the adversary is occasionally a bit like a hippie with a hair cut 
who has some beliefs that make it less and adventure and feel more like comedic fiction or sarcastic.
The Defector was a remarkable movie in that 
it was made with a very low budget, and that it was made with a quiet 
nature about it, managed to be intriguing despite having such a slow 
pace, and quiet ongoing background. The project was the work of many 
creative talents, but two died in less than or just after the release. 
Raoul Lévy, director, who committed suicide near the opening date, and 
Montgomery Clift, actor, who became drug addicted after a life 
shattering car crash. The movie about blackmail, information theft, and 
ultimately the control of intellectual properties is an engaging work. 
Clift said it couldn't have been made, on his part of the bargain 
without the help of Roddy McDowall. Compared to other works about 
similar subjects, it doesn't really hold up, but I enjoyed it, as both 
Clift and McDowall had first rate acting skills.
ICE STATION ZEBRA A
 disturbing message is sent to a submarine captain, who is visiting 
different bars but it is apparent that he isn't hitting the booze, as he
 has been given special information and he is not showing the effects of
 inebriants. And the captain, played by Rock Hudson has a fine 
performance, as a leader who leads by rapport rather than force, 
discipline, or rules. The cast is rather wonderful, and even Ernest 
Borgnine, who does fit on my top 10 actors list, who plays a Russian 
defector who behaves oddly for a non spy, plays their roles perfectly.  I
 noticed, as would most people of the present, almost the entirety of 
male gender within the crews. Now, to change it for the modern audience 
would be foolish, so I am not condemning the situation, just noticing 
it. During the entirety of the film while the pace is rather slow, it 
works to make the crank up the tension and pace when it is time. And by 
then, you can feel the unease in all the crew. It was truly a fun and 
high quality film. 
GORKY PARK The film and book 
aren't exactly alike, but both are worth viewing and or viewing. Arkady 
Renko is a detective in the Soviet Union, and author Martin Cruz Smith 
is a highly talented writer. His feel for the various tiers of society, 
from those with power, to those with none, peels back the skin for the 
viewers/readers to see. Power means wealth, wealth means luxury items, 
and if you can sell forbidden products due to your knowledge secrets 
about the powerful, you might think there are more things to do, than 
steal, or buy, such as relics, weapons forbidden from the people, and 
more. Perhaps a wealthy Russian likes to have young women or young men, 
perhaps he uses them for other things too. When his underlings find 
three dead bodies of women, with removed faces, cut off hands, to hide 
the identities, and perhaps, rather than a random killer or snuff film 
fan, you have serial killer. In fact, when the path reveals a connection
 to Mink sales and trafficking, Arkady isn't certain he'll survive, 
because the changing traits from pervert to international serial killer,
 that is going from a deputy of a sheriff in a small county, to the FBI 
arresting and indicting an ambassador to a country.  A great film I 
thought.
Sussan Deyhim 
 With all the music in the Western world, there is a format, lyrics, 
rhythm. With Sussan Deyhim she performs all that in song. She evokes a 
culture, and mindset, a cultural force, that will never be lost.
Diana Damrau From
 the first note of her operatic performance, whichever you happen to 
view, you hear a voice with control and power, never being trapped by 
the lyrics written many hundreds of years passed, nor made without 
purpose by the antiquity of the sound.
Edith Piaf Called
 the voice of France, Edith Piaf has a solid place in that challenge. 
While others have been suggested as being the "voice of France" they all
 have legitimacy. She was neither powerful looking, nor was she blessed
 with great physical presence. She was beneath 5 feet tall, and her life
 had worn upon her. But find out the story behind each of her songs, be 
prepared to shout Vive la France
Kazha is a fantastic band from Japan. From
 the outside it appears to be a hard or heavy rock, but the lead singer 
is not that. Therefore this work is a delicate mix, of soft and 
evocative voice and a much harder musical accompaniment.
Kohachiro Miyata - Shakuhachi The Japanese flute is ancient, taking form in the era of the 7th-8th century C.E.  The collection by Kohachiro Miyata is reminiscent of a Zen garden or a soft and quiet place of reflection. 
Demon
 Kogure is a funny character, witty and often over the top, and has been lead singer of the band 
Seikima-II. He also performed solo. Like the band Kiss, his make up is 
never off in public, and few have seen his face. His voice is powerful, 
and he sings covers well. His work is well known in Japan, and appreciated for knowledge in many areas. Destinyland is by far his most recognized song. The band Seikima-II used the theme of mythic or religious power and all the members were called a demon or holder of power. Not Western, they use the concept as conflict between beings of power.
LASTLY
If you like how I write and what I write about, 
contact me at alexanderness63 At Gmail.com. I'll give you my prices, and
 they will all be cheaper than Amazon.
I know it is less certain 
ordering through me, than Amazon, but I make nothing through Amazon, I 
can sign the copies, and I usually find a price and make it postage 
paid. I take paypal and checks.
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