A lot of fans like to gripe about the
recent depictions of Superman in the movies. I know I do, and I
haven't even seen them. Which in a rational universe would preclude
me from having an opinion on the subject, but this is the Internet.
One of the biggest gripes is how the Cinematic Superman is now a
murderer. He defeats General Zod, the Kryptonian criminal escaped
from the Phantom Zone, by killing him.
In Superman's defense, he did this as a
last resort to save the lives of millions. And it's not like there
hasn't been any precedent. Supeman has also killed in the comics.
Not often, it's true, and always with a goodly amount of controversy,
but he has on occasion done it. He's even had justification
sometimes.
Let me tell you about the first time
Superman killed Zod.
I suppose we'd better start with the
Crisis. In the mid-'80s, DC Comics published CRISIS ON INFINITE
EARTHS, a ground-breaking, and reality-breaking maxi-series, the very
first Company-Wide Crossover Event. Its purpose was no less than to
re-structure the entire DC Universe, condensing the myriad alternate
earths into a single, more manageable one. That was the plan,
anyway. As the slogan said, “Earths will live; Earths will die;
And the DC Universe will never be the same!”
Since they were re-organizing
everything anyway, they decided to do the same to a couple of its
most iconic character, stripping away decades of accumulated
backstory and getting down to the essentials. To do this for
Superman, DC scored a coup comparable to Jack Kirby's defection from
Marvel a decade earlier. To redefine the biggest star in the DCU,
they hired one of the biggest stars at that time at Marvel, John
Byrne.
Byrne was probably most famous for his
artwork on the All-New, All-Different X-MEN with writer Chris
Claremont. He had gone on to draw and write other titles for Marvel,
including ALPHA FLIGHT, which he created, AVENGERS, CAPTAIN AMERICA,
and a well-regarded run on FANTASTIC FOUR. And I think he came from
Marvel with a certain amount of snobbishness. A lot of Marvel fans
had the opinion that DC comics were stodgy and unrealistic, while
Marvel comics were more believable. Comparatively speaking, at
least.
They had a point. During the era when
Mort Weisinger edited the SUPERMAN comics, the character had
accumulated what could be charitably called a Rich Mythology; (and
less-charitably as a Lot of Goofy Stuff): Krypto the Superdog, the
Bottle City of Kandor, Red Kryptonite and the broad spectrum of other
colors, Clark's Mermaid Girlfriend Lori Lemaris.
Byrne had a mandate from DC to dich all
the Weisinger Era stuff and rebuild the Man of Steel from the ground
up; starting with a six-issue limited series titled, naturally
enough, MAN OF STEEL, which retold Superman's origin and established
key pints of his early career: the Destruction of Krypton, his
adoption by the Kents; his first encounters with Lois Lane, with
Batman, and of course, with Lex Luthor.
He made several changes. Some were
trivial: Superman's cape was no longer indestructible. Some were
beneficial: Ma and Pa Kent were still alive and able to give him
advice from time to time and help keep him grounded. Some were
significant: the Planet Krypton was altered from a world of
scientific wonders to a cold, sterile dystopia; and Lex Luthor was
changed from a criminal scientist to a corrupt zillionaire
industrialist. And two of the changes caused severe complication
further down the line.
For one thing, it was decreed that in
the Post-Crisis Univers, Superman would be the sole survivor of the
destruction of Krypton. No more Phantom Zone Criminals; no more
Bottle City of Kandor; no more Krypto; and no more Kara Zor-El,
better known as Supergirl. This last made a little narrative sense,
because Supergirl had been killed during the Crisis, so there was
some justification for saying that she had been retroactively deleted
from existence. It was still a disappointment for fans of heroines
in mini-skirts, though.
The other change seemed more trivial
but had far from trivial repercussions. Back during the Silver Age,
DC had expanded the Super-Franchise with SUPERBOY, the adventures of
Superman, when he was a boy. With the Byrne reboot, it was decided
that Post-Crisis, Clark Kent did not don the Big Red “S” costume
and begin a public career as a super-hero until he was an adult.
Superboy and all his wacky teen super-exploits in Smallville, were
chucked down the memory hole, along with Supergirl, Krypto and the
Legion of Super-Pets.
Ah, the Legion. There was the rub.
The Legion of Super-Heroes, a team of
super-powered teens from the 30th Century, first appeared
in a Superboy story in ADVENTURE COMICS. They had been inspired by
the example of the Boy of Steel's legend, and so traveled back to the
20th Century to invite young Clark to join their
super-club. Superboy became an integral part of Legion history; but
with Superboy gone, where did that leave the Legion?
The explanation the writers came up
with involved an old Legion villain called the Time Trapper who lived
at the End of the Universe. Not the geographic end; the
chronological end. It turns out the the Trapper had created a Pocket
Universe, similar to our universe in many respects, except that it
only contains two inhabited planets: Earth and Krypton. Oh, and the
pocket universe has a Superboy. And it turns out that every time the
Legion traveled back in time to visit the 20th Century,
the Time Trapper was shunting them off into this pocket dimension.
Why? He lives at the End of Time, a place almost as boring as Des
Moines. He has to do something for amusement.
Superman finds out about the Pocket
Universe when that world's Superboy crosses over to his world (along
with Krypto!) and appears in Smallville. After some initial
confusion, (including a panel which rivals anything in the Weisinger
Era for goofiness, in which Krypto tries to stop Superman by pulling
on his cape. Superman comments on how odd it is that the flying dog
seems surprised that his cape ripped), the Time Trapper's role in
this is revealed, and Superboy is returned to the Pocket Universe.
This explanation for the continued
existence of Superboy was ingenious, but inelegant. The whole point
of the Crisis was to do away with all those extraneous universes.
Superboy's Earth was a loose end; and calling it a “Pocket
Universe” did not make it any neater.
I don't know if John Byrne received an
editorial mandate to eliminate the Pocket Universe, or if he decided
to do it on his own initiative; but within a year of the Superboy
cross-over, he began a multi-part storyline to ensure that Superman
was once again the Last Son of Krypton – any Krypton.
It begins with the appearance of a
mysterious new Supergirl. She is not from Krypton, nor from the
other Krypton either. Her name is Matrix and she is an artificial
life-form created by the Lex Luthor of the Pocket Universe. In her
natural state, Matrix looks like an anthropomorphic wad of bubble
gum, but she is a shape-shifter and at first appears in the form of
Lana Lang, Clark Kent's high school crush, because John Byrne has a
thing for redheads.
Matrix has been sent to this world
because the Pocket Universe needs Superman's help. Her Earth has
been attacked by the three Phantom Zone Criminals led by General Zod
and all but conquered.
A quick digression about the Phantom
Zone. As old-timers who remember the Christopher Reeves SUPERMAN
will recall, the Phantom Zone is an other-dimensional limbo where the
Kryptonians used to exile their worst criminals. Superman's father,
Jor-El, devised a means of sending criminals to the Phantom Zone as a
humane alternative to execution. The idea was that the Kryptonian
parole board would periodically check in on the Zone to release those
who had served their sentence. Then Krypton blew up. Oops. No
parole for you, Zod.
In the Pocket Universe, Zod and some of
his followers have escaped from the Phantom Zone and have laid waste
to the Earth. By the time Superman gets there, they have wiped out
all life on the planet, except for a small enclave built by Luthor,
who is a good guy in the Pocket Universe. Superman is just in time
to participate in their desperate last stand.
And it is their last stand. In that
final battle, pretty much everybody dies: Luthor, Superboy, the
works. Zod and his cohorts are defeated, but apart from Matrix, who
is badly wounded, only Superman survives on the good guy's side.
And here is where it comes. Zod is
captured, at Superman's mercy. Zod has just killed the entire
population of the Pocket Universe's Earth; (which, since Krypton has
already blown up, is the entire population of the Pocket Universe).
It falls to Superman to decide what to do with these criminals.
He goes into Luthor's lab and gets out
the kryptonite.
It had been previously established that
the kryptonite of the Pocket Universe did not affect Superman any,
but it would affect Kryptonians of that universe. Superman takes the
kryptonite out of its lead container and exposes Zod and his
companions to it until the radiation from the kryptonite kills them.
The last survivors of the Pocket Universe are dead.
And Superman broke his most sacred
oath; to protect life and to never kill.
But surely, could he be blamed? These
criminals had just killed an entire planet full of people; billions
of them. Surely they deserved death. You could even make the
argument that the relatively quick, if excruciating, death by
kryptonite poisoning Superman gave them was more merciful than they
deserved. But did Superman have to do it that way?
He could have just banished them to the
Phantom Zone again, like Jor-El did years ago. It's not like there
was anybody in the Pocket Universe who could bring them back anymore.
They would spend the rest of eternity in a dimensional limbo as
bodiless phantoms.
Perhaps crueler still, Superman could
have just walked away. He could have just gone back to his home
universe and left Zod to be emperor of a ruined, lifeless planet. Of
course, Superman would want to make sure that Zod couldn't use
Luthor's technology to follow him back to Earth, but that wouldn't be
all that hard. Or so you would think.
No, comic book narrative logic insists
that Zod would find a way out of the Pocket Universe eventually, just
as soon as some other writer wanted to use him. Which is why he had
to die. The whole point of the story was to get rid of the Pocket
Universe, and eliminate all those pesky loose ends.
Byrne could have had Zod killed by a
twist of fate; by an act of hubris that proved fatal. He could have
had Superman kill him in the heat of battle, as Superman later did
with Doomsday. Instead, he chose to have Superman execute Zod, with
cold-blooded deliberation. I think that's what stuck in the craw of
many fans. I know it bugged me.
And then Byrne left and went back to
Marvel. The issue in which Superman kills Zod was the last one John
Byrne wrote on his run of SUPERMAN; his farewell to the Last Son of
Krypton. Later on he did other stories for DC, such as a decent
WONDER WOMAN run during the '90s, and the Green Lantern graphic novel
GANTHET'S TALE, written by Larry Niven; but his re-defining of the
Post-Crisis Superman, and the bitter ending to his reign, marks a
significant era in Superman history.
Afterwards, the Legion of Super-Heroes
dealt with the Time Trapper, which wound up retroactively messing up
their history further.
One character from the Pocket Universe
survived: Matrix, who now formally adopted the identity of
Supergirl, because DC has to keep the trademark active so that they
can continue to license Supergirl Underoos; and who adopted the
Supergirl look and hair color the fans knew and loved, because
parents aren't going to buy their daughters Lana Lang Underoos.
Supergirl dated Lex Luthor Jr. for a while, until she learned that he
was actually Lex Luthor Sr. in a cloned body. Gross. Then she
merged with an angel, (which was not as doofy as that sounds) and
after a while faded away to be replaced by a more traditional version
of Supergirl in a later DC re-boot.
And what about Super-Judge, Jury and
Executioner? The writing team that replaced Byrne had Clark grapple
with an enormous amount of guilt after killing Zod. He killed one
dangerous enemy. What would he do the next time he was in such a
situation? Would it become the easy way out? Troubled by his
conscience, Clark began unconsciously fighting crime in his sleep,
taking on the identity of a non-powered street-level hero because he
was afraid of misusing his powers. Finally, worrying that he might
become a danger to the public, he left Earth for a time, wandering
space in a self-imposed penance. It was a while before he regained
his equilibrium.
I guess at heart I'm a bit like Jim
Kirk. I've never liked the Kobiyashi Maru, the “No-Win”
situation, ever since the time in a college writing class we were
given such a situation to write about. (I came up with a third
option which the instructor hadn't given us; I had the option fail
because under the premise we were given it couldn't work, but by
Crumb I insisted on making a third option).
I can understand a writer wanting to
challenge his hero by putting him in a situation where he has to make
hard choices that test his ethical principles. And you can argue
that allowing the hero to come up with an escape that lets him out of
those choices is contrived and unrealistic. But it seems to me that
the situations some writers come up with to force heroes like
Superman into these choices is just as contrived.
And that's how I felt about the First
Death of Zod.
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