The 1980s saw a swarm of small
independent comic book companies. Many of them only lasted a year or
two; some achieved an iconic status due to one or two innovative
flagship titles; and a few are still going today. One aspect that
many of these companies had in common was that many of them bought
licenses to adapt popular TV series as comic books. The quality of
these books varied with the talent the companies were able to bring
to them. In some cases, the popularity of a licensed title might be
the only thing keeping a struggling company afloat; but even in the
case of a fairly well-established independent with decent-selling
original titles in its stable, a popular licensed title added
prestige and readers to the company.
For much of the '80s, Comico was one of
the notable Independents. It came to prominence publishing original
comics such as Mark Wagner's MAGE and GRENDEL and Bill Willingham's
ELEMENTALS. Over the course of its run, Comico published licensed
versions of the anime series ROBOTECH and STAR BLAZERS; but my
favorite title from that company would have to be their version of
JONNY QUEST.
JONNY QUEST was created by comics
artist Doug Wildey, who started off drawing western comics for Atlas
Comics, the successor to Timely Comics which later still became
Marvel. He drew for a number of adventure anthology comics and for a
time did a newspaper comic strip based on THE SAINT and a little
ghosting for STEVE CANYON. He came to Hollywood to work briefly
under Alex Toth on SPACE ANGEL, a semi-animated TV show legendary for
superimposing actual footage of moving lips over static images of the
characters to make it look like the characters were speaking. While
in Hollywood, he visited Hanna-Barbara Studios looking for work. At
the time, Joe Barbara was interested in developing a cartoon based on
“Jack Armstrong: All-American Boy”, a radio adventure drama, and
hired Wildey to work on it.
As it turned out, Joe was unable to get
the rights to adapt Jack Armstrong, so he had Wildey re-work the
material into an original character. Wildey used magazines such as
“Popular Science”, “Popular Mechanics” and “Science Digest”
as inspiration to give the technology used in the series a sense of
being futuristic, but just around the corner. He also drew on
classic movies featuring adventurous kids, and the comic strip TERRY
AND THE PIRATES by one of his major artistic influences Milton
Caniff. At Joe Barbara's request, he also stirred in a bit of James
Bond; “Doctor No” had recently appeared in theaters, and spy
stories were hot.
Jonny Quest, of course, was an
adventurous boy who traveled the world with his father, a brilliant
scientist along with his best friend and adopted brother Hadji, an
ex-secret agent who acts as a bodyguard for Dr. Quest and his family,
and Jonny's yappy dog Bandit. (Doug Wildey originally wanted to give
Jonny a pet monkey, but Hanna-Barbara insisted on a more traditional
pet drawn in a cartoony style). The series was full of exotic
locations, exciting action and had one of the best opening themes of
any cartoon ever. (“Tank!”, the opening theme music from the
anime series COWBOY BEBOP is a close second, but I give the JQ theme
an edge because it has a pterodactyl).
The animation on JONNY QUEST was
extremely limited; not as bad as the animation from SPACE ANGEL, but
you can still see every shortcut they used if you look for them. But
the base character design, rendered with strong inks by Wildey, was
so strong that the look carried the deficiencies in animation.
The artwork was something of a
liability. Wildey drew in a realistic style and wanted the series to
be as realistic as possible; but there were very few animators in
Hollywood at that time who could draw like that. Wildey had to do
much of the key animation himself. This made the show expensive to
produce and it only ran for twenty-six episodes; but it had a long
life in syndication.
The show was produced for an evening
time slot rather than a Saturday Morning one. H-B had success
running THE FLINTSTONES as an evening show, essentially a sitcom
aimed at a grown up audience; and JQ was also aimed at the same
audience that would enjoy a Bond movie or an adventure novel. There
was a lot of action, and a fair amount of violence; although the show
avoided explicit blood and gore, bad guys often met brutal and highly
ironic fates. This became a problem in the '70s when people became
more concerned with Violence in Children's Television and
well-meaning watchdogs put us on the slippery slope to THE GET-ALONG
GANG.
The Comico adaptation came about twenty
years after the show went off the air, but they did it right. Doug
Wildey was involved with the comic, doing promotional artwork for it
and writing a story and doing the art for the first issue. He also
wrote and illustrated a three-part limited series adapting three of
his favorite episodes in his lush, painterly style.
The rest of the series was written by
William Messner-Loebs, a writer who previous created and drew
JOURNEY: THE ADVENTURES OF WOLVERINE MacALLISTAIR for
Aardvark-Vanaheim, a quirky series set in frontier Michigan during
the early 19th Century.. Messner-Loebs wrote 31 issues of
JONNY QUEST and went on to write respectable runs on THE FLASH and
WONDER WOMAN. For about title's first year, several different
artists worked on the book, including Wendi Pini, Adam Kubert, Dan
Speigel and others, before it settled down to the regular artistic
team of Marc Hempel and Mark Wheatley.
The series did a good job of capturing
the spirit of adventure from the original series. Messner-Loebs
built on some of the characters, giving Dr. Benton Quest more of a
personality beyond the Serious Scientist, and exploring Race Bannon's
background.
One interesting thing the comic established was that Race is not only a bodyguard, he also doubles as a tutor for the boys. Since he is primarily trained as a secret agent and not an educator, that means that much of the time he's only a few pages ahead of the boys in the lessons he's teaching them.
One interesting thing the comic established was that Race is not only a bodyguard, he also doubles as a tutor for the boys. Since he is primarily trained as a secret agent and not an educator, that means that much of the time he's only a few pages ahead of the boys in the lessons he's teaching them.
One of the interesting characters added
to Team Quest's supporting cast is Kathy Martin, a social worker who
shows up in issue #7 to demand to know why Jonny and Hadji haven't
been in school, only to get swept up in one of the Quest's
adventures. She becomes a recurring character and something of a
romantic interest for Dr. Quest.
Some of the notable stories include
#2, “Enter Race Bannon”, in which we get the story of how Race
Bannon is first assigned to bodyguard the Quest family, at a time
when Dr. Quest's wife is dying in a hospital. We get some lovely
glimpses in flashback of Dr. Quest's romance with her that are sad
but sweet. The scene in which Dr. Quest talks to the grieving Jonny
about his mother and her passing is sensitive and I think true to the
character.
Mrs. Quest appears again in #15, “The
Sins of Zin”, another flashback story about Dr, Quest's first
meeting with the sinister Dr. Zin when he and his wife are attending
a science conference. The friendly verbal fencing between Zin and
Mama Quest, the only one in the story who recognizes that Zin is more
than he seems, shows that she may not be a brilliant scientist like
her husband, but she has plenty of smarts herself.
Issue #5, “Jade, Incorporated”,
brought back fan favorite Jezebel Jade, the bad girl from Race's
past, in a tale of exotic intrigue reminiscent of TERRY AND THE
PIRATES, and which paved the way for a later JEZEBEL JADE limited
series.
Issues #23-24 are fun homage to The
Prisoner of Zenda, in which Dr. Quest must impersonate the look-alike
prince of a Ruritanian nation.
Bandit takes the spotlight in #25,
“Butch”, as the dog gets separated from Jonny and wanders about a
city alone.
Some of the stories were better than
others. Issue #16, “Plague”, about a weird epidemic of
lycanthropy, was I think supposed to be a parable about hysteria over
the AIDS epidemic, but just seemed ham-handed to me. #22, “Vantage
Point”, was an interesting idea: Dr. Quest agrees to participate
in an experiment where a camera will record what goes on in his
compound for a week; and hilarity ensues. The story is seen entirely
from the camera's point of view, which is an interesting idea from
the storytelling end, but is visually boring.
Overall, though, Comico's JONNY QUEST
was a good series that more than did justice to the cartoon on which
it was based.
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