Monday, June 27, 2022

PR SpyFunk An Anthology... Gathered and edited by Milton Davis


Espionage, Intrigue, Secrets, Lies. Welcome to the world of Spyfunk!, a collection of spy tales that put characters of African/African Diaspora descent front and center. These exciting stories follow the rules and break them, ranging from conventional to extraordinary, the past to the future, and from reality to fantasy. Spyfunk! has the package, and it's more than ready to deliver!

With stories by John F. Allen, Eugen Bacon, Jeff Carroll, Milton J. Davis, Keith Gaston, Joe Hilliard, William J. Jackson, Tiara Janté, BJ Jones, Gavin Matthews, Balogun Ojetade, Guy A. Sims, Russell A. Smith, Rodney Turner, Dennis R. Upkins, and Napoleon Wells.

  • Publisher ‏ : ‎ MVmedia, LLC (June 20, 2022)
  • Publication date ‏ : ‎ June 20, 2022
  • Language ‏ : ‎ English
  • Print length ‏ : ‎ 239 pages

Please give this book a chance, it sounds rather good to me.

BUY IT HERE

Saturday, June 25, 2022

Ken St. Andre: Answers Questions on Creativity and RPGs and More


Things change in life, our path forward is often different than one we would have chosen. I invited Ken to be interviewed when changes regarding his creative works happened. He is a very talented man, and I am grateful to have had a chance to share his work and views with the readers here. I last interviewed Ken St. Andre back in 2015. I watch with some interest his posts regarding his daily life in Arizona. He walks the desert, eats good food, plays games and writes about life. And if we have never met, I do feel like I know him and like him. I enjoyed reading his fiction and wrote about it here.

Is it a creative talent's duty to give readers/viewers/players what they want, or is the duty to give them what you have created, regardless?

Critics and other authoritarians like to impose concepts like "duty" on artists and other free spirits. Duty is an artificial constraint created by those in power (or who would like to be in power) to control other people. Sometimes it's created by one's own superego, but even then that part of your mind was molded by parents, educators, peers and other would-be controllers. I don't believe in duty, although I often find myself doing mine. Duty and obligation are not exactly the same things. The world will oblige us to do many things in order to survive.  Duty will often end us in getting us killed. Both literally and metaphorically.

The short answer to your question is no.

The explanation comes from Aleister Crowley: "Do what thou wilt. That is the whole of the law." Artistically, if you want to create, do it.

How do you as a creative talent negotiate between your vision and the acceptance by readers/viewers/players?


I don't worry about it.  While it is very ego-satisfying to be accepted, emulated, praised, and paid for what you do in any field, including game design, none of those things really shape or control what I do as a creator in game design or fiction. (I wish I could say the same thing about life in general, but life is a much more difficult maze to navigate).

What role do you see community as being a greater part of a game system play than the system alone, or the intentions of the creator? I mention this because, I love the solitaire aspect of T&T, and I've played many RPGs and found the experience ruined by playing with people who seem to desire to kill and nothing more. But I hear from others, community makes each game better.


Wrong! Everyone is entitled to their own opinion, and it is great to have a community to game with, but it isn't necessary. Every person is different. Some fit into groups well, and community is great for them. Some are loners, and solo adventures are fine for them. Much of computer gaming has no need of community. The computer and the npcs are all you need to thoroughly enjoy a game like Rogue or the T&T Adventures App we had a couple years ago. This is another aspect of gaming that has a personal answer for each gamer, and no one answer suits all.

What is the future of RPGing?


I may have fallen so far behind on the development of Role Playing Gaming that I can't answer. Back in the 20th Century, I thought  the future of RPG gaming was personal computers. But it seems to have moved beyond that onto cell phones and tables and even watches. I feel pretty certain that as technology changes, RPG activity will evolve to keep pace with it.

With all the new advancements, will the RPG experience graduate to full on role playing with one player and a computer, or, with all the advancements, will players desire to interact with humans even more?

Depends upon the individuals involved. No solution fits all. 

Why do you suggest so?

Why do I think that? Because I resist the whole idea of being part of the crowd that does everything the same way.

What do you read to fuel your imagination? I'm not suggesting you draw inspiration from the work of others, but what creative works makes you think and create your own worlds and stories?


I have always fueled my imagination on escape fiction. My favorite authors are Edgar Rice Burroughs, Robert E. Howard, J. R. R. Tolkien, Tanith Lee, Leigh Brackett, and all those who let their imaginations rove to produce hero stories. I could go on to name a hundred or more authors of both genders that I emulate and love. I love the element of fantasy in folklore and religion. I'd love to live in a truly magical world instead of a truly scientific one. Luckily, I think both elements exist here on our earth.

While I only mentioned modern authors here, I want to make clear that I love the heroic legends and stories of all nations. The Epic of Gilgamesh may be the oldest. The Old Testament of the Bible is full of great stuff. The Iliad, the Odyssey, the Kalevala, the Arabian Nights, King Arthur, the Mabinogion, Charlemagne and the Paladins, The Shah Nameh, the Book of Mormon. Even Shakespeare. I could go on but you probably know what infests my imagination by now. Gods, Demons, Heroes, Monsters.

You are a walker in the desert of Arizona. What insights into life have your travels given you, and what insights to game playing might you have gained from the same?


I don't know if there's much connection there. Being out in nature anywhere gives one a feel for landscape and setting. Adventures don't take place in a vacuum, except for outer space. I know what castles are like because I've been inside some. I know the desert is like because I've climbed those hills, and walked those gullies. You won't find me writing about the Himalayas or Machu Picchu or adventures at sea. I haven't spent any time in those places. (Though I have been deep sea fishing a couple times.)

I admire your ever reaching mind, and realize much of that comes from your intellect, but even more so, your imagination is vast. Do you find times when you meet more than your share of people who just can't perceive the world as anything but a sphere with water and air?  

I try to stay away from such people.  Even they should be amazed at the wonder of the world -- just having water and air and life is a one in a million miracle.

Tell me about each of your game or fiction creations?


Sorry Alex, I can't. There are far too many of them. Tunnels & Trolls, Monsters! Monsters!, Wasteland, Stormbringer, Griffin Feathers, Rose of Stormgaard, Fungus and Fruitbat, Ogre Ochre, Dwarves and Dragons, Starfaring, and those are only the big ones. Many of any artist's work are smaller things that were just as important in the creating as the big ones.

What is going on with the Tunnels and Trolls game system?


The Tunnels and Trolls game is now owned by Webbed Sphere, a holding company. I am no longer connected to it, except through royalties on future sales, I hope. They could have retained me as a consultant but they chose not to. They're on their own, and I wish them well. I retained the rights to Monsters! Monsters!, a game that is cousin to T&T but not the same in so many ways. I am working on differentiating it even more.

Are you now focused mostly upon Monsters! Monsters! or have you moved towards writing fiction and creating for a less system based adventure mode?

Now and for the immediate future, my focus will be on Monsters! Monsters!.

As you know, I am moved greatly by myth, legend, history and heroic narrative, but have a dark aspect to my outlook. While I find you fascinating, absolutely see you as a renaissance man, you seem to be optimistic while simultaneously enjoying taking adventures from the P.o.v. of the monster.  Is it the role of underdog that moves you most? If so, why do you suppose so?


I love the idea of the hero. True heroes are almost always underdogs. People who use their power for selfish ends are IMHO bullies and tyrants. Being a star player and being a hero are two different things, in my opinion.

As for taking the monster's POV, perhaps it's because I've always felt like a monster. Wearing glasses from earliest childhood will do that to you. Perhaps its because I have some empathy. I've always wondered how monsters manage to actually live in the mundane world. Where do they get their food? How do they socialize? Who are we, or anyone, to call others monsters. It all a point of view, isn't it?

Should subjects of current world affairs ever bleed into RPGing? Why or why not?

Why not? That's probably the best question in the interview. Roleplaying does not exist in some pristine abstract world. Different people need different things from Roleplaying, and I think the world is big enough to encompass all points of view, but perhaps not without enmity. The one thing I mostly believe is that people should not try to enforce their own p.o.v. on others who may think differently. Rational discussion and argument are, IMNSHO, good ways to approach differences of opinion, but they aren't the only ways, and sometimes they're not the most effective ways.

Roleplaying could be, and probably is in some hands, an effective way to educate and inform people about social issues, such as being female, or being a homosexual, or being black, or being blue. (I once knew a blue person, and she was a great writer). There are billions of viewpoints and options for behavior in our world, and everyone has to find the way that works best for them.

Alex, Thanks for the chance to spout off. As you can see, I am a relativist in almost everything. I know what I like but that doesn't mean I think everyone has to like what I like, behave as I behave (or misbehave,) think as I think. For any roleplayers reading this interview, I hope I've encouraged you to do your own thing. And keep an open mind about what others do. Try to see the similarities and in the blood things in gaming, the world, and people in general.

People who'd like to know what I'm doing should follow me on Instagram and Facebook. Also Twitter, that's where all news bulletins appear. Zimrala updates are at the Kickstarter address.

Thursday, June 23, 2022

STORM KING COMICS

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The Summer Belongs To Storm King Comics 

(June 23, 2022) Award-winning comic publisher Storm King Comics has announced a wave of summer achievements including their third Foreword Magazine IndieFab Award (fourth nomination)  for John Carpenter Presents Storm Kids: THE GRIMMS TOWN TERROR TALES: RISE OF THE CANDY CREEPER.  The children’s graphic novel won the Honorable Mention Award in this prestigious competition. To follow this up, Storm King has announced not one but two panels at this years San Diego Comic Con.  As always fans can find the finest in signed John Carpenter’s collectibles at www.stormkingcomics.com as well as in person at booth #2020 at SDCC.

About THE GRIMMS TOWN TERROR TALES: RISE OF THE CANDY CREEPER
Follow the adventures of siblings Hansel & Gretel as they face off against a nefarious witch commanding a legion of ghouls, ghosts, and goblins. Along the way, the kids must unravel a series of mysteries in hopes of tracking down their parents, who have mysteriously vanished. Armed with an array of techno-magical weapons designed for paranormal butt-kicking, this dynamic duo must pick up where their parents left off, protecting Grimms Town from all the things that go bump in the night.

Get the book & plush at https://www.stormkingproductionsstore.com/product-p/grubbgrimms.htm.

San Diego Comic Con Panels:
Writing Tales of Horror and Suspense with Storm King Comics 
The Queen of Horror Sandy King has taken the world of comics by storm with her publishing imprint Storm King Comics, co-founded with the legendary John Carpenter. This panel of horror and sci-fi writers will discuss what it takes to craft a compelling tale of horror and suspense for the comic book medium. Panelists include: Sandy King (writer/editor: Tales for a HalloweeNight, CEO of Storm King Productions and Comics),  David J Schow (Writer: The Crow, recent Storm King release HELL), Duane Swierczynski (Writer: Redhead, Tales for a HalloweeNight, Deadpool), Neo Edmund (Writer: Grimms Town Terror Tales, Red Riding Alpha Huntress Chronicles), and Sean Sobczak (Writer: Tales for a HalloweeNight, Managing Editor for Storm King Comics).    Dates and Times TBA 

Exploring Societal Horror with Storm King Comics, featuring the Civilians Trade Paperback launch.

From class issues to racial disparities and more, Social Horror explores how we interact as people. While movies like Get Out and Parasite are recent hits in the genre, The Carpenter Brand is well established as an expert in this type of horror with timeless movies like They Live and In the Mouth of Madness.  The most recent trade release John Carpenter’s Tales of Science Fiction: Civilians is Storm King’s newest exploration of this category and is premiering at SDCC 2022. Panelists include Sandy King (They Live, CEO of Storm King Comics), Duane Swierczynski (Redhead, Tales for a HalloweeNight, Deadpool) Jaime Carillo (Tales for A Halloween Night, Star Wars) Cat Stagg (Tales For A Halloween Night, Wonder Woman '77), Joe Harris (Surviving Nuclear Attack X Files
Moderator: Kris Longo
 
Dates and Times TBA  

Because there is no rest for the truly wicked, CEO Sandy King will be participating in the
Women on the Darkside Panel as well.


Not all female artists/creators are about unicorns and glittery vampires and silly pseudo-bondage. Some women create truly dark and challenging art and content, with just a touch of humor and whimsy. Whether it's comic books, novels, or art, these women are creating content that connects with our deeper, darker side.  Date and Times TBA

About Storm King Comics: 

Storm King Comics, formed in 2012 as a division of Storm King Productions, is headed by writer/producer and editor Sandy King. Along with her husband, director John Carpenter, King focuses on bringing the best writers from the worlds of comics, movies, and novels together to bring their special brand of horror and sci-fi entertainment to comics. Their flagship comic book title John Carpenter’s Asylum has become a global fan favorite, followed by the award-winning annual anthology, John Carpenter’s Tales for a HalloweeNight, and the monthly anthology series, John Carpenter’s Tales of Science Fiction. More recent additions to the Storm King brand are John Carpenter’s Night Terrors, and John Carpenter Presents Storm Kids, introducing horror and sci-fi to younger audiences.

Saturday, June 18, 2022

A Brief story of a SON AND FATHER For Father's Day

A Brief Article, Returning Fully next week
By Alex Ness
Sunday, June 19, 2022


MOMENTARY BREAK: Between writing and researching, I've neglected my health, and have gone over the edge regarding my sleep schedule. So this will be a brief article but one I hope shows why I love the story of Daedalus and Icarus as well as why I refer to it in my work so often. I'll be back with some books to read or not, next week and will look at July from rested eyes.


THE MYTH:
The story of the father and son, Daedalus and Icarus is rather amazing. The Greek myth and legends foresaw a world where man would be able to fly, so great was the urge even then. Father Daedalus was an inventor from Athens, with a reputation that suggested both great intellectual insight, as well as being somewhat able to bend nature, according to his whims.You can imagine, a mind and will such as his would be valuable. And it certainly was to Minos, the king of the island of Crete.  Desiring to have Daedalus's exclusive labor, well aware of the reputation, Minos brought Daedalus and his son to Crete.  First, Daedalus was tasked to design, assemble and raise the finest of palaces in the region. Then he was to create a maze or labyrinth, so complex no one could escape, in order to provide a means of punishment, cruel entertainment, and a chance to capture to dark imagination of all those familiar with the construct.

Daedalus grew to fear the potential plans and evil mind of Minos, and decided to act for his and his son's safety. He developed an escape plan to flee the grasp of the powerful and mad King of Crete. Daedalus told his son the danger of exceeding the limits of flight, and warned of the absolute risk of coming too close to the sun. Icarus was young, ignorant of the dangers of not listening to his father.  Icarus both had a confidence in his father's greatness, that he felt was his own as well. He developed an arrogance about his ability, and combined with ignorance to the dangers of the world, he greatly longed to take flight.

With an artist's eye and scientists mind, Daedalus fashioned wings out of feathers and wax for both father and son, to use and escape Minos control. The plan was working, and, amazingly, both were able to fly. As Icarus flew, ever rising, he grew too close to the heat of the sun, his feathers fall away and he plummeted to his death.


DAEDALUS the Father: A man of great natural talents, he realized that his work, his fame had drawn the attention of Minos, and knowing the darkness of that mind, what motivated Daedalus to construct the wings and escape, was fear for his son's safety. Why particularly? If Daedalus was an ordinary man, no one would have the reason to imprison or enslave the father, and along with him, his son. He was chosen by Minos for being a genius, and this exposed the son to the father's fate. The great disaster in losing his son, was more than an accident, because it is clear, he already felt guilt over the fact that his son was to pay the same price he would, due to the exposure to King Minos.

ICARUS the Son: It is often said that Icarus was young and rash, perhaps foolish, ignorant, and arrogant. But the truth is, how many can be offered a gift of flight, for the first time in human history, and not experience joy in the moment? How anyone experiencing such joy could remember the warnings of a father is instructive to many lives.  Some people need to experience failure and rock bottom, before they are able to perceive what there is to gain, and lose. I think it is a false notion, however, that Icarus was disobedient, or someone who felt anything but love for his father.  He was simply unable to utilize the lessons and warnings, for his youth was spent upon the joy at hand.  

MY TAKE: What moves me most about the story is not hubris leading to disaster. It isn't about a story of youth being prone to rash acts. It is the absolute truth, that someone might well make mistakes, might well be flawed, but the disaster doesn't happen due to anything intended, it comes from the many aspects of the event, that add up to the complete failure. Icarus was following his joy, he forgot his instruction or didn't "really" believe in it, and the danger posed by the sun was so great, there was no margin for error.  One can love and respect their father or authority, and still not follow the advice.  One can be innocent and yet ignorant, and make mistakes that are fatal. Perhaps I am Icarus. But I am a father, and my son is precious to me. Perhaps life allows Icarus to survive and to take upon the role in life of Daedalus. I hope so.



About Getting Reviews from Me

I can be found on Facebook, Twitter or through email Alexanderness63@gmail.com. I accept hard copies, so when you inquire at any of these places, I'll follow through by telling you my street address. I no longer have a post box, although I regret that.  It was a crushing defeat to no longer have a p.o. box, when I came to realize I was getting so little product it made no sense to pay for the privilege to not receive mail at both my home and at the post office. If you send hard copies for review I will always review them, but if you prefer to send pdf or ebooks to my email, I will review these at my discretion. I don't share my pdf/ebooks, so you can avoid worry that I'd dispense them for free to others.



MY LINKS:


My Poetry AlexNessPoetry.Blogspot.Com

Published Work  AlexNessPoetry.Blogspot.Com/2007/01/My-Work.html

Amazon Page Amazon.com/author/AlexNess

Cthulhu Horror CthulhuDarkness.Blogspot.Com

Atlantis & Lost Worlds AlexNessLostWorlds.Blogspot.Com


All works and art remain the property of the owners/creators and nothing more than fair use is asserted.


Friday, June 17, 2022

World’s Only Blind Film Director is About to Get SICK ‘N TWISTED

FOR IMMEDIATE RELEASE

(CAPE CORAL, FL) Screenwriter David J. Schow (The Crow) has called him “One of the godfathers of splatterpunk.” Stephen R. Bissette, co-creator of Swamp Thing, has said of his work, “Mind the edge—it cuts even deeper now.” And, he’s the world’s first—and only—blind feature film director. For Joseph M. Monks, groundbreaking is nothing new. With his first comic book in over a decade set to be released, he’s had time to hone the blade some.

“When we first hit the scene with Cry For Dawn, no one was doing anything like it. We turned heads. We shocked people. Today’s publishers have gotten away from that sort of content, so what better time to spread the sickness?”

Cry For Dawn, the early-‘90s cult/underground title, was banned in 7 countries and refused by printers; one of the issues was seized in an FBI raid. Monks, a staunch free speech advocate, has always been a horror writer first and foremost, and the debut issue of SICK ‘N TWISTED harkens back to when there were legitimate concerns about the feds crashing through his door.

“George Bernard Shaw said, ‘The secret to success is to offend the greatest number of people,’” Monks says. “We found out quick I kinda had a knack for that.”
 ​

Though that book ended its run in 1993, Monks, who shifted his focus from comics to film, writing and directing the gritty indie feature The Bunker, and the TV pilot: Redemption, always wanted to return.

“I wanted to keep pushing the envelope. To keep making readers and reviewers uncomfortable. But struggles regarding the direction we were going led to impasses that couldn’t be overcome. So? I’ve got properties to show off. New concepts to stretch the boundaries with. SICK ‘N TWISTED isn’t hyperbole. It’s splatterpunk/extreme horror for people tired of ‘safe’.”

A SICK ‘N TWISTED Kickstarter launches on June 17th , with the comic hitting stores in the fall. ​

​PR SICK N TWISTED Comic Book Launch.pdf

Monday, June 13, 2022

Dark Tidings: Crime Comics

DARK TIDINGS: Crime Comics to Consider
By Alex Ness
June 12, 2022

THANK YOU

Interview Week ended and I want to say thanks to Brett Hansen, Bryan JL Glass, Jennifer Crow, Russell Jones & Hollis PorterI'll do another in late Fall or Winter.  If you are a creative person with published works, please consider joining the next version as a subject. I am always interested in musical, literary, comic book, and fine artists of many varieties.

NOTICE

This was written a month before the date shown. The terrible event of shooting children and teachers in Uvalde Texas happened after it being written. I'm deeply sorry for their tragedy, and this work is not written in relationship to that event.

GENERAL INTEREST


With most comics, prose, film, games and other forms of media, conflict or event act as a motivator for the dynamics at play within. Humans pursue resolution. They desire happy endings, of course, but in many cases, what makes a person happy is not what makes another person happy. Over time we humans have developed and codified rules and punishments regarding aberrant behavior, in the hope that that makes for an ordered society. Some forms of crime are without a direct victim (speeding, parking, tax evasion), others have a very specific victim (murder, rape, assault), and there are a wide variety of crimes that have different levels of victims. The United States goes through periodic waves of crime, and more recently, the tragedy of mass shootings.

Currently, it is dealing with a number of consequences of developing an archetype for the criminal, regarding gender, race, and level of income. A capitalist system like that in US will also incentivize the placing of non violent offenders within private prison systems, and economic crimes being treated with incarceration rather than financial penalties. The reasons for these are many and I'm not bringing it up to suggest I have any answers. I have nothing. The advancement of legalization of formerly illegal drugs might change prison populations, as well as change the typical criminal serving sentences, and why we do it.

Darkness, whether we fear or it, or desire it, whether it gives us the scares and spooky feelings or a pathway to understanding why humans act in evil ways, has an appeal. In various times over the course of history, humans have committed atrocities, crime, war, and should we ignore those actions, can we learn from it, or if ignorance might seem like bliss, lack of knowledge is deadly, our behavior will repeat those actions.

TRUE CRIME COMICS

Each of these books is really really good, but, they are limited in a way in that they are written about and feature dark, evil events that are based upon True Crime actual events. The stories of Ed Gein, the Kidnapping of the Lindbergh Baby, Jack the Ripper, the Cleveland Torso Slayings, the Green River serial killer, and The Butcher of Paris Marcel André Henri Félix Petiot are done well in these stories, and more, they are born from reality, not the imagination.  Each one is great and well worth reading.


MAX ALLAN COLLINS Crime Writer

Max Allan Collins has written crime and mystery prose books for a long time, it would seem to an outside observer. My favorite work of his was the writing of Dick Tracy, giving the long running series a feel that was just as engaging as ever, but with a new voice, and new ideas. Over the years I've not mentioned, much, the series others have pointed out as Collins' best work, that being Ms. Tree, featuring stories of a woman private investigator after the murder of her husband. The title itself is a play on the word mystery, and I think that is maybe why I never dug into it much, as I am many things, but puns and whimsy aren't among those. It is good yes, the art by Terry Beatty REALLY good, and it tells dark and well told stories. Compared to his prose novels, and Dick Tracy, it isn't my favorite. However it might be yours, so what the hell do I know anyway?
STEVEN GRANT Crime Writer

Some writers seem more able to write crime stories than others.  Steven Grant gained early fame with his comic book limited series The Punisher (with the ever able Mike Zeck), an anti-hero who rose to the ranks of being seen as a hero.  In his various works since then he has covered JFK's assassination,  Ex-Cons trying to live in the darkness but escape the light, and bad boys who are dangerous, but have a good heart, or mostly good heart. Grant is really able to tell a story, and his characters, with all of their flawed morals and ideas, make for an entertaining ride. Whatever his genre or subject, I do like his work.
SIN CITY by Frank Miller

I was given a gift of the first tpb of Sin City by my comic fanatic brother in law Phil. While he and I don't share a lot of taste, this was among the best scores by him in sharing, because I found Sin City to be a wonderful dark ride. It is a tale of noir, where the drama is played out with stunning action, drama in the shadows and dark, as well as presenting broadly drawn characters, who might not be an everyman or girl next door, but it is entirely accurate for the genre.  I enjoy Mickey Spillane novels, and this feels like those realized in comic book form, in dialogue that is powerful and emotive. The movies made from the stories are good, but the comics are more powerful, feel more direct, and can be considered classics of the crime comic genre, with few comics rising higher in my esteem of them.

KANE by Paul Grist

Kane is a generational saga featuring police and organized crime families. Detective Kane tracks and attempts to end the career of Oscar Darke. Kane is an imperfect man trying to achieve justice and order in the city of New Eden. His opponent Oscar Darke is a man who is quite difficult to catch, a dangerous predator, and a worthy opponent of Kane. The 6 volumes of Kane that I've read are absolutely brilliant, and rank, in my experience, as the best of crime comics. I have in fact read many.

About Getting Reviews from Me

I can be found on Facebook, Twitter or through email Alexanderness63@gmail.com. I accept hard copies, so when you inquire at any of these places, I'll follow through by telling you my street address. I no longer have a post box, although I regret that.  It was a crushing defeat to no longer have a p.o. box, when I came to realize I was getting so little product it made no sense to pay for the privilege to not receive mail at both my home and at the post office. If you send hard copies for review I will always review them, but if you prefer to send pdf or ebooks to my email, I will review these at my discretion. I don't share my pdf/ebooks, so you can avoid worry that I'd dispense them for free to others.



MY LINKS:


My Poetry AlexNessPoetry.Blogspot.Com

Published Work  AlexNessPoetry.Blogspot.Com/2007/01/My-Work.html

Amazon Page Amazon.com/author/AlexNess

Cthulhu Horror CthulhuDarkness.Blogspot.Com

Atlantis & Lost Worlds AlexNessLostWorlds.Blogspot.Com


All works and art remain the property of the owners/creators and nothing more than fair use is asserted.

Thursday, June 9, 2022

INTERVIEW WEEK ENDS with Brett Hansen, Lead Guitarist of The Swallows

Brett Hansen is a musician, member of many bands, including The Swallows, and a creative partner to my friends Aaron Kerr, Tyson Allison, Jeff Crandall and Mike Norby  I am grateful to have insight to his musical and creative outlook, and thank him for his time and answers.

What instruments do you play? How did you discover your interest in music?

I mostly play guitar (electric, acoustic, and lap slide). I dabble in vocals, keys, drums and percussion. Started on guitar at around 12. Before that I always loved to sing and study pop songs.  But after starting guitar I quickly realized nothing else really made me happy. I’ve been in a dozen or so bands over the past 30 years, mostly rock, blues, punk, folk, jam band.

Where do you believe musical talents are from? If Mozart and myself, for example, are born equal, what made him a genius in music by age 7 or so, and I can't play any instrument after years in band, and years of piano lessons?  If it is innate, what causes that to rise in some, and crash below the waves in others?

In my own experience, there’s always been a sound or melody in my head and through practice I’ve gotten good at getting it out into the world. I suppose a person like Mozart is/was gifted with a sharp musical mind but I’ve never met a great player who didn’t have to practice a LOT to get really great at their instrument. They say it takes 10,000 hours to master something and I believe it. It sounds like Mozart was born into a well to do family and his father was a performing musician so those two factors helped shape his genius as much as any “born” abilities.

What are the skills one needs to develop, if they have the innate talent? If music is a democrat and anyone can learn to be great, what skills would be different to develop?

I’m not sure that “anyone” can learn to be great. I think you have to have the music inside of you AND the determination to put in the practice to get it out and those are two things that don’t necessarily lie within every person. Any person can learn to play an instrument but being “great” or even really good is a different thing entirely.

Vibrato and phrasing are the two most important things to develop on any melodic instrument and no matter how great your ear or your musical acumen you need to put in the time on an instrument to express every nuance and turn your ideas into reality.  

What cultural influences led you to create, what music do you believe had a formative impact upon your art? What art do you love that doesn't add fire to your creative desire to produce?

Tons of artist from western music have informed and shaped my journey so far. Probably too numerous times list but popular music and the more obscure have had equal influence.

Some of my favorite music is stuff from different  cultures and in different languages. Often I don’t know what the lyrics mean in the native language, and at that point the voice just becomes another instrument. You can appreciate the voice purely as sound and not in relation to the lyrics or cultural meaning. My favorites include Nusrat Fateh Ali Khan (Pakistan) and Ali Farkeh Toure (Mali, Africa) and Vishwa Mohan Bhatt (India).

What can society do to enhance the creative arts, and in the field of music particularly? Or, is it in society's best interest to cultivate the arts?

It really has been hard to deal with music basically being demonetized, at least as recordings. It’s made it more difficult especially for the independent artist to recoup recording and mixing costs.  However, the internet has also made it possible for people all over the world to hear your music at the click of a button.

You still can’t get past the thrill of being in a room and hearing someone who can really play/sing do it live in front of you.  So I hope that society just keeps appreciating that. There is so much music out there but there will still be world or cultural events that evoke something new and I hope there will always be musicians reacting to that and giving the world new ways to think about things.  

I've heard numerous creative artists say that their art reflects the locale where they live. Does it work that way for you? If so, how, and why would you say that is so?

For sure, what you see everyday is reflected in what you produce. But with technology you kind of have access to anything you want, so there’s probably kids in inner cities writing incredible reggae or people in the desert writing rap songs. Borders and boundaries mean a little less in the world today, I feel.  

Is being a musician and playing for the public a particularly rewarding experience?  Or is it a struggle? Why do you suggest your answer is so?  

I have always loved performing live, and, I have never really felt pressure or stage fright or anything. Started in jazz band in high school and I think that allowed me to forget the audience and be in the moment with my band mates. So playing live is incredibly rewarding although I often get lost onstage and focus more on the band than the audience. Perhaps “stage presence” is something I need to work on still, 30 years later. There is still a thrill when you play a song or a solo well and at the end everyone applauds and you know you’ve all been witness to something cool and unique. You can always tell when an audience reaction is real versus just “this is where we clap”. There’s that little pause right after the last note and the first clap and you can maybe hear someone say “Yeah!” and that’s what you live for as a performer, to me. That stunned silence for a second is the highest compliment.  

If an artist creates, is that artist's creations akin to a child/offspring, or are you able to create, share it with others and no longer feel a proprietary sense about it?

Songs are a little bit like kids I guess, in that you foster them along and watch them grow from an idea to reality. Maybe they make it big and end up on an album. This idea makes me feel pretty bad though, because it means I’ve had hundreds of kids that I didn’t pay attention to for very long. Some were just a few bars of a melody or idea and maybe another kid came along and made me forget all about Kid 1. Sorry Kid 1, it’s nothing personal. I still have a little memory of you on a cassette from 20 years ago.

What creative medium speaks to you outside of your talent realms? Why would you say so?

I’ve always loved paintings and sculpture, for one because I have never had any talent in that regard and so I’m amazed when someone can do so much and evoke feelings using paint and paper or rock or wood. I wonder if I stuck a guitar front of them if they do do more with it than I could with a paint brush. Probably!  

And sculpture is incredible. Especially when you start with a giant object and work it down into something beautiful. I love the idea that the shape was always there and you’re just carving away the excess bits. It’s kind of like how some songwriters say they occasionally have a song come out of nowhere and it kind of writes itself. Maybe as musicians we are only antennas and we just have to tune it once in a while and highjack the songs out of the atmosphere.

In a perfect world where you are the king of the world, you can create a dream project, utilizing the finest musicians, the finest of studios and producers. What giant project would you attempt? Tell me who would be must haves to be part of the project?

Space opera with strings by John Williams, Hendrix and Shawn Lane on guitars, Jonas Hellborg on bass, Danny Carey on drums, Zakir Hussein on tablas, and Nusrat Fateh Ali Khan on vocals along with PJ Harvey

In a different world, you were born deaf, how would the creative fire in you find a way out?  Or do you think talents can't just move organically?
 
Two words: Sub Bass

With music changing, and money and revenue streams being absolutely different from just 20 years ago, where do you see the ability to make money from music being, in 20 years from now?

Strictly in live performance. Your cd is already just a business card and will continue to be so I’m afraid

The Star Trek franchise show Voyager presented a new world, with an extremely bright race of alien people, who had never imagined music. Just by our own human daily existence, do you think music came after great efforts, or did it bubble forward and happen? Would you suggest that the arts are native in humans and will find a way to express themselves, am I being too presumptive that this human spirit or form has already considered all the arts we might create?

The first drum circle was most likely people banging on rocks and stumps with sticks. I believe humans will/would have always found a way to express their emotions through music.  

How much longer do you hope to play music, and, if you see it going on until you are no longer able or no longer living to play it, do you see attempting new aspects of music, as you fill your musical destiny?

I hope to play until I die or until I’m no longer inspired. I hope death comes first because living without inspiration sounds awful.

Thanks Brett.

Wednesday, June 8, 2022

Bryan JL Glass Enters Interview Week June 2022

I met Bryan JL Glass when he and artist Mike Oeming were about to release Mice Templar. As I had just received a great amount of PR about the series Mouse Guard, I wondered the timing, but also, I had heard various people mix the titles and seem confused. So I interviewed the two about the series, and appreciated the depth in the approach. I'd interviewed Mike Oeming more than a couple times, so I was already familiar with his abilities, and getting to know Bryan was a very good thing.

When my son had a very bad burn and had to have surgery, I bought him a couple TPBs to occupy his rehab time, when his school work was finished. Mice Templar volume 1 became his favorite comic ever, and it was an excellent work in my view as well. My son is now 23, and he still has a great love for Mice Templar. And I've appreciated Bryan and Mike, for many qualities, and personal kindness and professional traits.

In this interview with Bryan Glass I ask mostly creativity questions, but pay attention, as he shares the direction of his creative work currently, and it is an exciting journey to go upon.

Thank you Bryan for your time and excellent answers.


How did you come upon your career path of writer? What factors allow a writer to birth, to flourish, and to be aware, even, of the need to write? Is any person able to become a writer? If so, what skills need to be polished especially to become one?


I certainly don’t consider my path to be typical. Following an assortment of childish declarations of wanting to be a Paramedic, then Architect, and even Chiropractor, I’d stated the career path of Film Director by the time I graduated Elementary School with 6th grade (having been allowed to direct my first school production in my fifth year).

My blue-collar working parents bought me a Super 8 camera but had no clue on how to guide me toward my desired career goal. My Arts-based high school had offered photography and video production when I applied to their visual arts curriculum, yet upon actually attending, there were no classes, which made my initial year quite challenging. When I transferred to drama for my second year, that’s where I discovered the video production equipment! I soon flourished in the environment and graduated with honors. Then, in an odd quirk of timing and logistical complexity, I received a university film education while only at a college. It was enough to pursue a film career by picking up odd production jobs and began building my resumé…

But I soon discovered I was unhappy. By my late twenties, I realized my obsession wasn’t film-making after all—I had simply chosen it as a medium, when what I really desired to be was a storyteller! Yet I’d taken no Literature or Creative Writing classes. I’d written some screenplays which embraced the various disciplines of film, but I didn’t believe I had any worthwhile prose in my skill-set for either a novel or even short stories—I’ve always preferred long form storytelling anyway. So, I opted to pursue comics where my bad timing continued to hound me when I chose the 1990s to break in as a B&W Indy self-publisher (this was the decade of the Distributor Wars and Marvel’s bankruptcy—both costing me thousands of dollars in unrecouped sales as most distributors went bankrupt themselves).

With over 50+ comics produced in five years, the latter 90s saw my transition into religious theater ministry, writing/producing/directing, which soon dominated my life nearly full time for the next 14 years. I sincerely believed I was never returning to comics, until my friend and frequent collaborator Michael Avon Oeming pulled me back in…

It was 2002, and Mike Oeming talked me into converting one of our unsuccessful 90s comics pitches into a novel he would illustrate. That is how Quixote: A Novel came to be, published by Image Comics. Mike had three basic concepts he wanted to see when he brought the idea of a modern-day Don Quixote to me in ’96, from which I then created characters and a narrative to fill a six-issue miniseries. By 2003, the first draft was a literal translation of the intended comic. As I’d dived into the deep end, I was teaching myself the craft of prose with each subsequent draft ushering in new characters and subplots, nuancing the main narrative in ways I never expected; and when the book came out in 2005, I was a novelist. Subsequent prose works were ultimately delayed by my formal return to comics, The Mice Templar, a pair of Harvey Awards, working at Marvel, Dark Horse & DC, as well as a seemingly never-ending merry-go-round of comic pitches to practically every substantive publisher.

It finally took the full corporate takeover of the comics industry and the multitude of media properties and licensed characters dominating the market to force me back into novel-length prose, which is where I’m at post-pandemic, finally returning to my life-long work: BJLG’s Dark Spaces!

As for conducive factors, and if anybody can write, I can only speak for myself. Long before I considered myself capable of “writing” anything anybody would have ever wanted to read, I was telling stories, conjuring them first from established inspirations (as all children do) but soon expanding upon those ideas until new concepts formed as if from the ether. Nothing was written as a narrative to follow, but I could verbally spin potential narratives out of the ideas in my head.

But even writing comes in many forms: creative, journalistic, technical. The craft of writing is not necessarily that same as the craft of storytelling. I know many excellent writers who simply have no stories to tell; as well as a plethora of idea-people who don’t know how to coalesce their incredible concepts into an entertaining narrative.

I truly don’t know how anyone not internally driven by the need to tell their tale can simply write both a grammatically correct and entertainingly compelling narrative. I had to teach myself the former, aided and abetted by every editor I’ve ever worked with whose wisdom and instruction I soaked up like a sponge. The latter has always been with me, only needing to be refined through both personal exercise and analyzing the works of others I’ve admired!

Foundational skills to master are primarily grammar & spelling, yet so many writing programs and apps today can practically teach one by default if you open yourself to the lessons conveyed. Storytelling always benefits from an understanding of personality types and basic psychological principles. Styles, genres, cultural settings and characters, all come down to personal interests; but at the heart of every great story is a kernel of truth buried in its core.






Is the creative path a fire burning inside, i.e. it is an organic, natural flowing or spiritual thing, or is it purely about determination, a training of a talents, and craft?  Or is it both?  Do you find yourself struck by ideas, out of the blue, or do you find in doing research that exposure of information plants a seed, and that from your training and talents, you harvest as a result of the seed?


In my own experience, creativity has always been a passion, a driving force within that keeps piquing the mind. However, I also believe that anything can be taught and learned. But for me it marks the difference between an artist and an artisan. Artisans learn skills and create works I could never replicate without also having put in the study and years of labor to master the craft. But the artisan typically crafts an existing form and can mass produce a functioning replica with astounding results, often based upon the complexity and the patience required to produce it. The artist masters the existing forms and then expounds from them something new.

The term “journeyman” writer is typically attributed to those professionals so adept at the varying forms, they can plunge into any entertainment medium and fashion an adequate and acceptable tale to suit any genre. Yet those journeymen who truly shine are typically at their best when crafting an original work born of their own creativity, and not merely following a client’s request.

Many of my own creations have simmered within me, sometimes for years, before coming to a boil. Or they’ve been aided by the long form approach that allows for the passage of time: between when one starts the story and when that tale reaches its end. I’m a firm believer in knowing the goal before anything is first produced, yet always allow for new inspirations which the telling of the tale itself inspires; the idea should always be allowed to grow!

Only twice in my life has an idea arrived fully formed, beginning to end, in the span of an hour or less. The first was in my theater days, a production entitled Perfect Justice, which coalesced in the span of a public transport commute; I got home and immediately began typing. The production that was ultimately performed before the public remained remarkably faithful to its original inspiration.

The second was CarrierZ, a zombie tale which manifested over the length of a shower. I got out and immediately phoned my wife Judy, even before drying off, so I could cement the thoughts in my head by relaying them verbally to another. The irony is that I’d long told myself I’d never write a zombie story, as I had nothing original to add to the genre… until something original hit my consciousness like a runaway freight train in between the soap and the lather. As a comic, it almost went into production three times, each with an editor who clued into its unique take, only to be arbitrarily overruled by publishers who remained adamant on their no new zombie books stance.

I’m rarely inspired by research, as I liken it to a handyman’s necessity; I research this or that because I need to, just as when I need to screw in that fresh lightbulb or tighten that wobbly leg on a chair. I like to jump into and out of formal research as quickly as possible, instead of losing myself in it as I’ve seen many others do; never getting to their own creation because they’re endlessly researching, akin to Ash in Alien perpetually claiming he was “still collating.”

Beyond whatever prompted the original spark of an idea, I’ve always been far more open and fascinated by the evolution of the tale itself as it works its way through multiple drafts. Those moments when you realize you’ve crafted a character who is now making their own decisions based upon the logic you bequeathed them with. Suddenly, they don’t want to follow the path you initially set them on because you’ve given them a rationale and drive that would take them elsewhere if they had the freedom to do so. Taking the risk of pondering their rabbit hole can inspire concept-shaking additions; as well as when creatively plugging that hole in your character’s motivations that led them to rebel in the first place, that stuffing or patch can itself inspire evolution in the narrative. I have found these various scenarios to be the most fulfilling in all of my work…

When I scripted the first issue of The Mice Templar, where the young hero Karic is chosen for a great destiny, he responds “Why me?” It’s either the most unspoken or ignored question in nearly all heroic fiction. Why is the Chosen One the Chosen One? In most fantasy, it often comes down to lineage, as with Harry Potter’s letter arriving at the closet under the stairs or Vader’s grand revelation to Luke Skywalker in The Empire Strikes Back. I had no answer to Karic’s query when I scripted those words into his mouth, his word balloon. It just seemed like a concern he would raise. I already knew the finale, and what his destiny was already going to be. But I still scripted it without an answer, and even instructed the letterer to make his words small type within a large balloon. It was the awkward question that needed to be raised. And because he’d raised it once, it then evolved into a haunting doubt that followed him throughout his 7-volume adventure: why was he the focal point? He had no special skills, no extraordinary lineage. If anything, he inspires by his choices across the series because he has nothing to back them up; he simply commits himself to doing what he believes is the right thing to do, and it’s nearly always selfless because he’s so small and the stakes are always so much larger, beyond anything he believes he can muster to counter them.

The answer came halfway through the larger telling: a two-word question that evoked a four-word answer in the epilogue with implications that sent shockwaves back through the rest of the series that preceded it…
“Why me?”
“Because you said yes.”

I can only wish I’d been insightful enough to have conceived that from the beginning. Instead, it evolved through the telling, and while it didn’t change the substance of the intended ending, it added a meaningful Epilogue I hadn’t foreseen.

Karic wasn’t a hero because he possessed skills you and I will never have; never stemmed from a lineage our own mundane heritage could never aspire to. Karic became the biggest hero of the series because he was asked to do the impossible and he simply said yes, then committed himself to trying; and that is something every one of us can do when the dark times come, without or within.



Everyone who chooses a career or job, has an ultimate goal. Some people assume writers or film directors, painters or any other creative person are seeking fame and wealth. What do you seek?  Is that particularly ultimate goal wrapped up in success? That is, could a creative person do great work that is unappreciated by an audience, financially or otherwise, and still consider their life successful, if nothing else for the fidelity to the cause, or quality of work? Are you content with the response, whatever it is, because your goal, isn't money, but that of creating something of worth?


I have an acting friend who has long been fond of invoking the “shadow of the knife and fork.” It’s what compelled him to take on some roles he’d have rather avoided because, well, we all have to eat. There are definitely financial concerns that prevent most of us from living lives of artistic purity, so there’s something to be said for achieving fame and fortune. For a writer, the biggest bucks come from successfully transitioning one’s work into larger media, typically film or tv. While nothing I’ve created has come to such media fruition as of yet, I have certainly benefited from the numerous attempts that have been made to bring my work to the screen.

But the shorter answer is no, I’ve never been compelled to create for the allure of fame and/or fortune; those are simply the benefits that can come from attaining particular levels within the creative arts. I’ve had the occasional repugnant family members who ask at infrequent gatherings if I’m “famous yet,” which immediately tells me their only interest in my work is in how they might exploit their relationship to me, while not giving a damn about the substance of what I’ve done to generate the notoriety. I tend to ignore them.

But most genuine creators that I know, I call them “creatives,” simply want their work to be appreciated by those to whom their work speaks. A writer typically just wants someone to read and appreciate their tale; the painter wants someone to hang their work on a wall for how it moves them. The performer wants an audience. We all want our creation to engage something in another.

Having been in and around the arts for most of my life, I came to realize how anybody can get a degree in the arts, yet an artist isn’t determined by their level of education. For certain, you want a doctor whose graduated operating on you, and not someone who picked up surgery on the side and has a gift for medicine. You don’t want to live or work in a building erected by one with an uneducated hobby, however talented. One isn’t going to fly to the moon or Mars by shooting guesstimates at the math. But artists aren’t solely designated as such because of their degree—although I’m all for getting as much education in one’s field as possible. It’s just that I learned to recognize the highly educated poseurs who then use their education to place a superior artist beneath them…

The equivalent of, I’ve never painted anything outside of a classroom, but I’m inherently a better painter than generic artist because I have a doctorate in the finer arts. No disrespect for all who’ve studied and worked so hard, often for years, who go onto the achievement of a masters or doctorate, but the degree doesn’t tell me you can paint anything aesthetically compelling; your own paintings will showcase what you’re capable of, your portfolio. The formal degree may qualify one to teach or professionally criticize, but it is insufficient in itself to prove someone can create.

The same can be said for all the arts. Thus, it could be extrapolated that if one chooses a degree in the arts, in literature, then one is seeking a form of living from either the art produced or the knowledge of art hovering around the edges of the work in progress.

As for goals, I can easily choose not to write, be distracted from writing, find myself too emotionally overwhelmed to write (as I did for the six months following 9/11), but what I can’t stop or prevent myself from doing is thinking creatively as a storyteller. The physical act of drafting text is the follow through; it’s the labor required to erect the house after all of the design work has gone into the plans. Writing is the physical task that takes time, falls prey to diversion, and is the most susceptible to our moods, whims, foibles, and self-inflicted rituals, i.e. I can’t write unless the room is precisely 70˚ with the keyboard inclined at a 15˚ angle, I’m wearing my fuzzy slippers, a specific beverage of choice on my left side, and absolute silence save for the thunderous crash of previously recorded thunderstorms: such doom their efforts before they’ve barely begun.

But creativity doesn’t stop. I can’t count how many times I’ve paused movies or television so as to jot down the story or character idea that just flashed into my head while another’s narrative unfolded on the screen; or grabbed that pen & paper sitting next to the toilet; or awoken from a dream to jot down the one element relevant to a plot I’ve been tinkering with.

I’ve also discovered that heeding creativity only begets more creativity, like a faucet leak one cannot fix. The drip is both pervasive and relentless. I often feel there aren’t enough hours in the day to keep pace with the perpetual inspiration.

But while monetary checks are great to cash, especially when they’ve sprung from one’s creative energies, nothing beats the heartfelt tale from a reader for whom your story was the thing they needed at the time they encountered it. If success could be measured by such impact upon a responsive audience, then that’s the fame I would embrace.


Are comics easier for people to understand than prose, and if so, does that make prose a higher calling since it is harder to make it work, or does the easier ground level entry in comics make them limited by the expectations of people coming into them?  Is your approach to both media the same, ultimately you don't change due to the format?


For me, comics and prose are simply two mediums in which to tell a story, both equally valid, as one can do different things within the constrictions or the liberation that each provide, just as the stage play, film and audio drama are each separate and distinct.

The exact same story could be told in every one of those mediums and a different experience would be had with each.

While pondering if comics is a more accessible medium to embrace—easy to understand, as an argument can be made for comics visuals being just a step above a children’s picture book—I’ve encountered many adults for whom the rhythm of a comics page’s flow, panel to panel, caption to balloon—to balloon then back to caption then balloon again—is a comprehension skill they never nurtured through a youth consumed by reading comics; a practiced skill comics readers take for granted. Then add in storytelling elements within the art itself, from static details conveyed by an artist, to angles, the mood of coloring, framing, the effect of diverse emotional lettering, as well as motifs of silence when the sequential action takes over the art narrative with nary a word. Such are all the elements available to the comics storyteller, and all the nuances lost upon the otherwise uninitiated.
While I would consider prose to be the most adept medium for winding its narrative way through the maze of a character’s mind, leaping chasms of time and space following the tangents of a thought without ever losing the reader (particularly when scribed by one with the talent to perpetrate it successfully).

I find those who rank the mediums of various arts for which is the superior expression of any idea do so in ignorance, while ironically for the purpose of elevating their own ego. The adage The book is always better is not only tired and worn out but false as well. Cinema is infamous for trashing its literary inspirations, sometimes through the sheer act of condensing 4-600 pages into two hours, but there are also many films for which the wildly divergent movie adaptation is not only beloved by generations of film fans but could even arguably be considered more famous than the source novel it veered so askew of: The Wizard of Oz, The Shining; I’m even of the view that the utterly faithful adaptation of Silence of the Lambs is a superior storytelling experience than the Harris novel it is adapted from, the story’s suspense benefiting from the taut pacing of the film.

My own approach is only altered by the constraints of each medium; I love the introspection of a novel, and yet the adage of a picture worth a thousand words is never more accurate than when describing an environment in a comics script or screenplay, wherein my audience for those descriptors is literally only the artist or the director. They are technical descriptions at best. Yet when placed within prose, they must become nearly poetic in their language while avoiding the form. Nothing brings a driving narrative to a halt more than overwrought descriptions of environment or socio-political historic significance (I’m looking at you, Victor Hugo!). To spend half a page describing the important atmospheric nuances of an environment that the human eye and mind would comprehend in an instant of screen time can be agony for the writer at the keyboard. The prose audience is totally reliant upon what you tell them, and the most critical if it isn’t told with efficiency.

The only thing that should never change is the foundation of storytelling itself, characters sufficient to shape the narrative (and never the other way around—even a tale about those suffering from the varied horrors of war or natural disaster should never be about what was done to a people, but in how the characters who represent those peoples respond; their choices become the story, guiding the narrative within the setting or event being chronicled, or otherwise, you’re only crafting a documentary and/or producing propaganda. Execution of the story thereafter is often dictated by the form of the various mediums in which it is being told!

What are your current projects, and what social media and personal websites do you utilize to share your work? Where do you hope the current project will take you and readers? That is, what is your desired trajectory of the work?

I’ve written Thor and Valkyrie for Marvel Comics, as well as adapted Raymond E. Feist’s Magician & Riftwar Saga, Adventures of Superman at DC, created Furious at Dark Horse, The Mice Templar, 86 Voltz and Quixote at Image Comics, Ships of Fools first at Caliber Comics then Image, as well as the consummately silly Spandex Tights in the 1990s…

Yet my latest project is also my oldest, having existed in one form or another since 1978: Bryan J.L. Glass's Dark Spaces.

My name in the title is to distinguish my “Dark Spaces” from other usages of the title, from a psychological anthology published in England, to the space combat simulation game system called Dark Space, which, while both are sci-fi, they couldn’t be farther apart in substance and execution.

BJLG’s Dark Spaces is an intended multi-volume sci-fi series set in a unique universe called the Strata: 7 replicated frequencies of existence, three vibrating faster, three slower than the Prime plane that anchors the other six.

The Strata has thousands of years of history I’ve chronicled, quite a bit directly related to the main narrative that unfolds with the start of book one. The current governing body unifying the Strata is a bureaucratic tyranny called ComFED (short for The Union of the Combined Federations).
The story follows six diverse individuals who find their paths cross upon a frozen mining world called Desolation: each has a secret to preserve (although two of them don’t even realize their own as yet), and are soon drawn together in a common cause…

The crash landing of a flight pod has brought a genuine monster to Desolation, a flesh-eating abomination seemingly born of a forgotten mythology whose physical existence also serves as a metaphysical gateway to a darker realm for those with the ability to discern it.

The tale begins with civil employee Talitha, who discovers she’s inadvertently recorded something she shouldn’t have. Marked for literal termination, her efforts to flee the planet are hampered by a declaration of Martial Law, the monster, and the imminent mobilization of the ComFED military.

She seeks the aid of former freighter captain Veslyn Traasken, grounded by alcoholism consumed to bury her bitter past. Only the flight pod that brought the beast to Desolation was ejected from Veslyn’s own freighter The Lucky Strike, reported lost with all hands aboard, including her lover Danté.
“Tif” is the child prodigy engineer of The Lucky Strike, left behind from its last run due to criminal cartel involvement in the salvage operation Danté had accepted on their behalf. Those criminal elements are now after Veslyn and Tif for whatever secrets Danté took to his death.

The mysterious Merin has found his own purpose on Desolation equally thwarted by the ravenous creature’s arrival, and the assassination of the only man with knowledge of its mythological origins.
The elderly Merin is soon joined in his new quest to understand the beast by a naïve young technician named Dirk, whose been so profoundly impacted by the old man’s extraordinary altruism, he seems ready to abandon his own career and future.

The enigmatic Ráiszh completes the impromptu sextet for curious reasons of his own. Never seen without his flight suit and identity-shielding helmet, he promises to be both friend and foe, coldly efficient and deadly, but to reveal anything further might cost your life.

In their attempt to escape the Frozen Hell of Desolation, these six characters launch an epic saga of multi-dimensional space opera, clandestine politics, military authoritarianism, corrupt religions, secret societies, and hidden histories, before all humanity itself is to be brought face-to-face with the metaphysical horrors of Dark Space!

BJLG’s Dark Spaces only starts with the trilogy Stratan Dreams: Desolation’s Tears, By Hellspun Entangled, and The Noct’fel of Pelstar. The series does not have a publisher as yet, but the first third of Desolation’s Tears is available as Audio Readings with music and limited sound effects on YouTube. I intend to release the second act come September 2022.

It is my hope to see this saga, decades in development, finally secure its audience, and come to its intended epic conclusion!

I can be found online at my personal website: BryanJLGlass.com (which links to my online store, Facebook, Twitter & Instagram accounts, as well as to “Bryan J.L. Glass’s Dark Spaces™Audio” on YouTube)