The story of the video game, Okami (Wii) is told through cinematic cut-scenes and a visual presentation designed to mimic the style of traditional Japanese artistry -- specifically woodcut and watercolor paintings. This unique look is complemented by cel-shaded graphics and the result is beautiful. The word picturesque accurately describes the setting as Amaterasu (main character's) runs through the spectacular, giant-sized locales, all seemingly straight out of a painting.
Compare this:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUDz4pfMDS0By-h0qjtiKAiCUW7wndTggO_lD4C8TuFevaIATEJBeNXiUaa9MDvwSOXZQCEnX6FA8dmLvkM_dNxuQy7Ss3ProqKKVXCPXOAfvtANGDvueS9atSaCQVVFkZ77tgPBV1CARE/s320/okami5.jpg)
To this:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3C5mfS3ynOiviP9XroSK5C2_S5iyhMQu8v__edGNES_1Bn8UTfwT5jI4-8AeUBmg6qnN-5Z3wVtYwXiw_pb9_KS1rEvhebA8CKyBfH-jW0X7ZaDj3DiWBH8_emuEq_kM2bo5OEc9lGEKL/s320/6fe51.jpg)
Indeed, the first one is an in-game screenshot of Okami, and the second is concept art for the game. They are both beautiful, aren't they?
Okay, let's head on over to my favorite place: Zelda.
In-game screenshot:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJPwNlWi5lA4CBZkowXfiN443omxQjsi6IryBi5DZBQpcu4KzZg2lTRz-WhJTkWG_PkzVqeGzW9BlOzN0_1IH2kzqS7XH1ixYpo0IkU8NnK5F6K0_MjCGFOE4JCx-BGQqT7-euS34GpDxe/s320/the-legend-of-zelda-twilight-princess-wii-version-20060607043212146_640w.jpg)
Concept art:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9eg0pnVCNvNX0P5xImKUV5uqJPpdz1CEhMbBzvsBmZhTGKn9bUaesJKwr3TW45zmrgFAus7ugdlwGDMTekwZqvxGjBVN4RXaZOnQbSiUs2Yo1BoSB2y46kfjdXm6kXxcxk-ebAfWvo1wG/s320/zelda_tp_manualpage.jpg)
Yeah, it isn't as close as Okami is, but it is still portrayed nicely.
1 comment:
This is such a nice way to show how video games are not just products but creative works. The quality of artwork makes or breaks a video game I think, or, at least, for me.
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