The story of the video game, Okami (Wii) is told through cinematic cut-scenes and a visual presentation designed to mimic the style of traditional Japanese artistry -- specifically woodcut and watercolor paintings. This unique look is complemented by cel-shaded graphics and the result is beautiful. The word picturesque accurately describes the setting as Amaterasu (main character's) runs through the spectacular, giant-sized locales, all seemingly straight out of a painting.
Compare this:

To this:

Indeed, the first one is an in-game screenshot of Okami, and the second is concept art for the game. They are both beautiful, aren't they?
Okay, let's head on over to my favorite place: Zelda.
In-game screenshot:

Concept art:

Yeah, it isn't as close as Okami is, but it is still portrayed nicely.
1 comment:
This is such a nice way to show how video games are not just products but creative works. The quality of artwork makes or breaks a video game I think, or, at least, for me.
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