
I decided to finally take them up on their requests to play with me. It was probably a mistake, as I didn't altogether think it would work and it didn't. But I created a world using numerous sources and 3 different games to create a workable game. The concept was of an adventurer group from a D&D fantasy through a time well where an alien craft had landed. There were cowboys, aliens and fantasy warriors. The sources I used were from a vast cauldron of apocalyptic settings. They were: Planet of the Apes, Nausicaa and the Valley of Wind, Kamandi and quite a few more I can't remember due to time having passed.
The adventurer team could have had a great time. They were all bright funny interesting people. But all they'd ever done was try killing things. As DM I was prone to create discovery and investigation events. The two different styles proved a bad marriage. Adventurers versus Apes with guns versus Cowboys meant that the lethal gunfire made the brave adventurers bleed and die quickly. However it was still fun and I could have enjoyed it more if the fellows had just even once wanted to solve a mystery or try to understand the events they were involved in. But all they wanted was to kill.

The reason I am bringing this up is that I've heard from various people that D&D is a rigid system and isn't a good one to use for anything but low levels dungeons. It isn't about the system. It is about what you do with it.
Creating a setting as a totally alien part of the adventure rather than being a prize to be won is important in my experience to bring the adventure into a place where players can tell their own story but within the confines of a glorious new world. Using direct sources for such a thing is fun and brings out the best in players, who are more than ROLL players.
I should say, having a power oriented group of fantasy characters get attacked and beaten by Apes with machine guns was still notably fun. I just hate that they did things that led them to such an end.
No comments:
Post a Comment