A friend, Joltin' Joe Hilliard thought that I should meet Michael May. We were both large Minnesota men, each interested in comics, horror, and we both spent a lot of time asking other creators questions in interviews. Michael and I were rightly suggested as friends. We worked together a few times and Michael also added a foreword to the book Lancelot which I was a creative on. He has a buttload of talent, and he is truly one of the most kind people I've met, in life, and for damn sure the comics industry. As a moody poet I don't do well with most places, and the comics industry is definitely another. But I've watched as people swarm around Michael, he hasn't been a huge name yet, but if it was a result of being beloved, it'd be him at the top. That isn't hyperbole. (Yes I know what hyperbole is, and it isn't a hyper boil that requires a jackhammer to pop.)
Thank you Michael for being available and willing to answer my questions about creativity and the creative artist.
What made you a creative artist? Were you born to do it, did you find you had talents and worked to find the right outlet?
It's
definitely something that I felt called to as a kid. I was a huge
reader and loved filling my head with stories of other worlds. My mom
would take us to the library and I'd just load up on Edgar Rice
Burroughs, Robert E Howard, and whatever scifi adventure caught my
fancy. At some point it was natural that I started making up my own
worlds and stories and dreaming about writing them down. I liked to draw
as a kid, too, and got pretty good at it, but my passion was always
going to be writing. I'm terrible at drawing these days, but I love the
craft of storytelling and keep working to get better at it.
What
is your pattern of creative activity? Do you plan it, sit and work or,
does it happen in a fit of activity? Do you listen or watch anything
while you work? Do some media give you inspiration, or does it just
give you company?
Sadly, it mostly happens
in a fit of activity these days. I'm a firm believer in setting aside a
certain amount of time each day for disciplined writing and I'm working
on getting back to that, but the reality is that I'm very deadline
driven. I tend to work on whatever's due next. I'd love to get ahead of
my own schedule though. That would be really nice.
I
can't watch anything while I'm writing and I can't listen to anything
with lyrics, either. I get too distracted. I work best in silence, but
sometimes I'll try playing some instrumental music in the background to
set a mood. It's not really for direct inspiration though. By the time I
sit to write, the inspiration should already be there.
How
did you move from having a talent, to having a project to actually
arriving upon being published? Is it an accident? Did you have a
business or creative art business plan?
I
got started by teaming with a bunch of friends who were artists and
writers and also hungry to publish stories. We put together a couple of
anthologies and self-published them. I did have a plan, but it was super
naive. I figured that I would just sort of move my way up the ladder.
Self-publishing would lead to something at a very small press which
would lead to something at a slightly larger publisher and on up until I
was either writing the X-Men or my own, extremely hot creator-owned
comics (if not both). Some of my friends had similar plans, but it
rarely works that way.
I mean, it CAN work
that way. It's not a bad plan. But I've learned - in life as well as in
creative endeavors - not to get too attached to one plan. It narrows
your vision so that you can't see other opportunities when they pop up.
I
ended up skipping a lot of steps in my plan and went from
self-publishing my stuff to being published by Dark Horse. That was
almost entirely thanks to Jason Copland (artist and co-creator of Kill
All Monsters) and his relationship with Dark Horse. So maybe that's an
accident? It's certainly not because of anything that I specifically did
other than just make Kill All Monsters as good as I could when we were
self-publishing it.
In other words, it's very
useful and important to have a plan. But it's even more important to do
good work and form relationships (real ones, not fake, mercenary
"networking" relationships) and keep your eyes peeled for open doors.
What
was your first published work, and how did it make you feel? Do you
look on that work now as being hopelessly juvenile or, do you find great
pride in it as a work for the time that was good, even if you have now
moved far forward?
It had some issues, but I still have a lot of fondness for it. I had a few stories in a horror anthology called Tales from the Inner Sanctum.
It's the one I mentioned earlier that was self-published by a group of
friends I was hanging out with online. I don't know if it was juvenile,
but maybe it was. I definitely fell into the trap that a lot of horror
short story comics writers do: going for those EC-style twist endings.
Those are fun to write, but when you read an anthology full of them (and
most horror anthologies are) they make the collection tough to get
through. The most valuable lesson I learned from that is that I probably
shouldn't be writing horror comics short stories.
What
works are you brewing, and what works are in print and on the way
soon? Do you have any long range hopes like licensed works of your
creative property?
I'm currently writing
the sequel to Kill All Monsters, but I have a couple of other projects
that should hopefully be available in the next year or so. One is a
werewolf adventure story, but the other is too far away to talk much
about. What's currently in print is the Kill All Monsters Omnibus from
Dark Horse and a couple of adventure anthologies. There's a full list on
my website: michaelmay.online.
As
for licensing my creative property, Jason and I are absolutely willing
to accept a couple of truckloads of money from anyone who wants to make a
Kill All Monsters movie or TV show. I'll show you where to park it.
What would you recommend other people who seek to be creative do to get on the right track?
It's
very old advice, but just do the work. I firmly believe that everyone
is creative. It's what we are as humans. No one needs permission to
create and there is no gatekeeper. If your goal is to be creative, just
start working on stuff.
If your goal is to
make a living being creative, that's a whole other thing and I'm not the
best one to ask. I do recommend that people do what I did though and
get to know people who make their living as freelance writers and
artists. I learned enough to know that that's not the job I want.
Writing is a passion for me, but making a living at it and quitting my
day job isn't. Freelance is a hard gig and it's not for everyone, but
there's no rule that says you have to make a living off your creative
endeavors. It doesn't diminish those endeavors even slightly if they
don't pay the rent. For me at least, the work is its own reward.
2 comments:
The takeaway I’m getting is the importance of a creative community when producing projects.
thanks for reading the interview and taking time to comment
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