QUESTS TO BEGIN
You might have missed them
By Alex Ness
March 26, 2023
Click images to enlarge
I've
tried for quite awhile as a member of the amateur press to give reasons
for people to go to a comic store and go on a quest. Some are easier
than others, because rarity or how well or poorly the comic shop did
upon the first run of a comic. If they cycle their new comics that
didn't sell into well organized, bagged and boarded back issues, you've a
better chance to find what you are seeking. What you are willing to pay
is a different story, since you might think used equals worth less. It
might be, but usually there will be a cost in the price tag that comes
from being boarded, bagged, and inventoried. While you might find a
fantastic deal, it will never be free.
Just come in to the shop
with a price and negotiate inside your mind what it is worth to you, if
it is more than you like, don't buy it. No one exists to make certain
products are cheaper for you than anyone else. There is an idea people
have that comics are used, even when they are in a bag and never have
been opened to read.
In no particular order of preference and little of any connection via genre, except for fantasy, these are suggested as works that would be able to be found in a comic store, of recent vintage, and at a large enough store, they might not be marked up much beyond original cover price. I think The American and The Peacemaker will be, but there are collections of The American, if not also Peacemaker.
Jonny Quest is particularly well done, but what is most fun about collecting it, I've never seen anyone read it and not enjoy it it. Whether it is nostalgia, or simply the quality of stories told, I can't say.
Team Yankee is not a flashy work, on first look it could be mistaken for a GI Combat, GI Joe or Sgt Fury and his Howlin' Commandos. But rather than feature generic equipment and stories based upon tropes and comic book war depths, Team Yankee is an adaptation of a rather intelligent book, by Harold Coyle, and the story is not, at all, generic. It focuses on a Warsaw Pact invasion of Europe, with the US and NATO trying to prevent defeat. Seen through the eyes of a tank crew, it is an intelligent book, if too compressed to fully adapt the novel. With current madness in Ukraine, it is still worth a read.
I included the three reprint books from Valiant, as they each reflect the base character they created their universe upon, and had to begin somewhere. They aren't important in comic book history. But they are fun reads.
Deadman Kelley Jones and Mike Baron together redefined Deadman in a time when the comic imprint Vertigo/DC was running wild. So why did this stand out? It had a dark story, but it wasn't about the darkness. This was a comic work that featured a rather stylistic and definitive artist Kelley Jones who was illustrated by the words of the writer Mike Baron. Whether that was the intention or not, I found it different, light considering the subject matter, and approachable from any fandom interest area.The 13th Son by
Kelley Jones from Dark Horse was building to tell a much greater
story. But sales, I believe prevented it from going further. But the
story told through the first 4 issues (maybe 5) was solidly told, dark
without being evil or even unpleasant. The story followed a person who
was born at the end of a curse cycle of a family. Rather than accept
fate, he chose to embrace a destiny.
With Sunglasses after Dark
by Nancy Collins and Stanley Shaw investigate a supernatural and human
darkness. Take all of the human common sorts of sinning, the worst
imagined sorts of sins, and then the most perverted sorts, and they
function as the setting and background of the story. The main story is
of a chase, of one vampire hunter and that vampire hunter's creator and
master. It is dark, and it was done in such a way that vampires aren't
sexy or fashionable. They may be killers. (So, if you are sensitive,
avoid this).
MARVEL UK's Knights of Pendragon did exactly what MARVEL's Excalibur
really didn't do. It embraced the superhero team ethos in the UK, as a
emblem of the nation or people. It was fantastically imbued with
mythology, dialogue and situations that were all perfect and unique in
the comic world. The writing was amazing, the art was excellent. All of
that, including the editorial voice and shadow, everything considered,
wove a new branch of the King Arthur story that went beyond simple
retreads or revisitation, it created a new legacy.
There is a deeper story in The American
that can be spoiled by too much description, so I'll just say, it turns
the concept of a patriotic hero upside down. And it asks, what role
does the authority of society have in making the people believe in the
ideal of the nation. Can a hero embody such a belief?
The character The Peacemaker I
came to experience and enjoy as an adult, was/were imperfect, much of
the concept, the stories and characters, are rather silly upon first
look. However, I confess, I found that innocent and great fun and for
me, not a problem. It was about an organization dedicated to world
peace, and engaged in small actions to prevent great outbreaks of
violence. Later, the comic team from the DC comic Vigilante adapted the
Peacemaker, to their story, and created a mini series featuring
Peacemaker.
Thrud the Barbarian was not a story meant to linger in your heart. First appearing, that I know of in British RPG magazines, it is a broad and deeply loving satire of Conan the Barbarian, and it is simple humor, but humor that pokes holes across the fantasy genre. I loved it.
I liked and came close to loving the movie Dragonslayer by Disney. It was adapted into comic form and digest form with a great deal of quality. Both during the film and reading the adaptation, I found myself thinking about the future, as the work of the time was quite good, but the effects were not perfect. Some time later we would indeed see a evolution of even greater effects.
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